Revision bcca4e6 by Roland Hess March 16, 2010, 18:34 (GMT) |
Daniel Lara pointed out that adding a Maintain Volume constraint via 3D view hotkey automatically added an Empty for Target. This should not have been. |
Revision 4a2efe0 by Brecht Van Lommel March 16, 2010, 18:22 (GMT) |
Revision 391526c by Brecht Van Lommel March 16, 2010, 18:05 (GMT) |
Revision abb7a25 by Brecht Van Lommel March 16, 2010, 18:01 (GMT) |
Revision 2b34078 by Brecht Van Lommel March 16, 2010, 18:00 (GMT) |
the string 'Environment' is too long for a pass name, was causing crashes in FSA. use Env instead. (commit 27536 by Campbell from render25 branch) |
Revision 47a0967 by Brecht Van Lommel March 16, 2010, 17:59 (GMT) |
Revision 93915e9 by Brecht Van Lommel March 16, 2010, 17:59 (GMT) |
adding faces was setting the wrong flag, smooth rather then selected. (commit 27533 by Campbell from render25 branch) |
Revision 7c49cf2 by Brecht Van Lommel March 16, 2010, 17:58 (GMT) |
Wkey in uv editor brings up weld/align menu rather then welding. (commit 27513 by Campbell from render25 branch) |
Revision 243314a by Brecht Van Lommel March 16, 2010, 17:58 (GMT) |
implify skipping quad->tri was being done even when the main simplify option was disabled. (commit 27512 by Campbell from render25 branch) |
Revision d0c10cd by Brecht Van Lommel March 16, 2010, 17:49 (GMT) |
draw option to only display what is rendered, used for sequencer, opengl drawing by default. since we use preview renders a lot the empties & armatures can get in the way also. (commit 27511 by Campbell from render25 branch) |
Revision ecb35d4 by Brecht Van Lommel March 16, 2010, 17:45 (GMT) |
Revision 056972a by Brecht Van Lommel March 16, 2010, 17:42 (GMT) |
Revision 5c9c50e by Brecht Van Lommel March 16, 2010, 17:37 (GMT) |
change the scene opengl sequence rendering to be a global option with rendering and scrubbing settings. still need to do a do_versions for this to work right without changing settings. (commit 27442 by Campbell from render25 branch) |
Revision f12ef12 by Brecht Van Lommel March 16, 2010, 17:24 (GMT) |
Revision 74fc6a0 by Brecht Van Lommel March 16, 2010, 17:23 (GMT) |
library data selector, respect hide dot data, unless the user enters a '.' (commit 27435 by Campbell from render25 branch) |
Revision 63a368c by Brecht Van Lommel March 16, 2010, 17:23 (GMT) |
- menu for selecting add scenes for the sequencer. - update internal 'btempdir' from userprefs on changing and initializing the temp dir. - add sequence strip operators nolonger require the sequence view to be active (better for automation). (commit 27434 by Campbell from render25 branch) |
Revision 9a986d1 by Brecht Van Lommel March 16, 2010, 17:20 (GMT) |
fix for nasty bug where registering properties would register them in the parent classes SRNA, made for confusing rigify args turning up in add sequencer adding collection. (commit 27433 by Campbell from render25 branch) |
Revision 46ed51c by Brecht Van Lommel March 16, 2010, 17:19 (GMT) |
made argument conversion for much more verbose, wasnt giving enough info with bad operator args. (commit 27432 by Campbell from render25 branch) |
Revision f17dcf5 by Brecht Van Lommel March 16, 2010, 16:58 (GMT) |
Fixes for thread related render / compositing crashes: * Viewer node could free image while it is being redrawn, viewer image buffers now need acquire/release to be accessed as was already the case for render results. * The Composite node could free the image buffers outside of a lock, also causing simultaneous redraw to crash. * Especially on Windows, re-rendering could crash when drawing an image that was freed. When RE_RenderInProgress was true it would access the image buffer and simply return it while it could still contain a pointer to a render result buffer that was already freed. I don't understand why this case was there in the first place, so I've removed it. Possibly fixes bugs #20174, #21418, #21391, #21394. |
Revision 735b444 by Arystanbek Dyussenov March 16, 2010, 16:15 (GMT) |
Fix this error when building with collada: http://www.pasteall.org/11757 |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021