Revision 5e5dc2e by Chris Want May 10, 2008, 14:05 (GMT) |
Reverting vrml97_export.py to it's state at revision 14751 because: 1) Bug #6692 is actually a feature request. While I do think that Michalis' patch is a worthy change, we don't have time to test this at this stage in the release cycle (and svn is supposedly closed to new features anyways). I'm sorry Michalis, this will have to wait until after release. 2) I have looked at bug #8814 a while ago, but I have not yet found a good solution (and perhaps the solution is to *not* export faces without materials assigned). I don't have time to assess whether revision 14774 presents a worthwhile change or not, and I have no time to test before release. Also I don't like that the 'fix' for #8814 is mixed with a fix for a previous faulty commit. 3) Again, another commit to a script I maintain without consulting me first. Not cool! Chris |
Revision a404e4a by Campbell Barton May 10, 2008, 13:09 (GMT) |
added access to object alpha since there is alredy ipo access |
Revision 3870080 by Campbell Barton May 10, 2008, 12:43 (GMT) |
sequencer non-square-pixel display didnt offset correctly, also made this only work with images. (not luma waveforms etc) |
Revision 0bc5855 by Brecht Van Lommel May 10, 2008, 12:33 (GMT) |
Fix for second part of bug #11107: physics systems were referring to vertex groups with a number, but this got out of sync if any vertex group was deleted, now it properly updates it. |
Revision 639ea26 by Campbell Barton May 10, 2008, 10:57 (GMT) |
fix for [#1473] align camera to view : no IPO update |
Revision cc279a3 by Campbell Barton May 10, 2008, 07:58 (GMT) |
fix for [#8814] VRML 97 Exporter bug (empty coordIndex [] indexes) Blender V2.45 null materials were not exported, but would also mess up the assignment of materials for any valid materials after the empty slots. also made a mistake last recently that Michalis Kamburelis pointed out, changing the default orientation incorrectly. this is now set back to what it was in Michalis's patch. |
Revision fd9ad58 by Maxime Curioni May 9, 2008, 23:06 (GMT) |
soc-2008-mxcurioni: towards Freestyle compilation, removing Qt's QString and QImage dependencies. Up to this commit, the following directories compile well (and without any warning): system, image, geometry, graph, winged_edge, view_map, stroke. Modified code is commented by //soc and unused variables by //soc unused |
Revision 76c13cc by Campbell Barton May 9, 2008, 20:08 (GMT) |
fix for [#8359] Sequencer image preview: HOME hotkey zooming at output res, not at "full view" also made image and sequencer account for aspect ratio and added numpad 1,2,4,8 keys for zooming. |
May 9, 2008, 20:00 (GMT) |
This is patch: [#9050] Single step .svn dir removal for Makefile (release) From gsr. It cleans up removing .svn dirs from the directorys that get copied over. Kent |
Revision f115a5f by Campbell Barton May 9, 2008, 17:37 (GMT) |
fix for [#6104] CR generates space at String Creation replace windows line endings (rn) with n rather then inserting spaces. |
Revision 694dce0 by Campbell Barton May 9, 2008, 17:13 (GMT) |
render layer saving script assumed scriptsdir existed. apply def script assumed the mesh had all the objects vertex groups. |
Revision a9d5f74 by Brecht Van Lommel May 9, 2008, 15:51 (GMT) |
Fix for bug #7030: extrude region doesn't correctly compute the average normal. |
Revision 90420a1 by Brecht Van Lommel May 9, 2008, 15:32 (GMT) |
Fix for bug #7068: displace node crashes with procedural texture input as vectors. |
Revision f717349 by Campbell Barton May 9, 2008, 15:21 (GMT) |
missed modifier.c last commit, made explode copy some settings. added back zr's depth buffer wire stuff, but only when wire is being drawn over solid mode. normal wire objects will still display correctly. |
Revision 4fa0ba0 by Campbell Barton May 9, 2008, 13:59 (GMT) |
partial fix for [#11107] two problems with explode modifier and vertex group tooltip patch from olivs - [#10218] Corrected a few tooltips in shading buttons |
Revision 7e93f55 by Brecht Van Lommel May 9, 2008, 13:04 (GMT) |
Fix for bug #10475: added more dependencies for physics systems with deflectors and fields for proper dependency graph updates. |
Revision 6a97a2a by Brecht Van Lommel May 9, 2008, 12:39 (GMT) |
Fix for bug #8919: uv shadow mesh doesn't update without 3d view open. Made it so that the dependency graph besides the visible layers, also updates the edited object. |
Revision 8f6eda7 by Campbell Barton May 9, 2008, 12:37 (GMT) |
need to recalc normals for meshes added in object mode |
Revision 53e0892 by Andre Susano Pinto May 9, 2008, 11:57 (GMT) |
Revision 8d6857b by Brecht Van Lommel May 9, 2008, 10:26 (GMT) |
Fix for bug #10894: objects used as particle duplis couldn't be transformed properly anymore if they had ipo's, same issue also fixed for dupliframes. |
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