Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 5e5dc2e by Chris Want
May 10, 2008, 14:05 (GMT)
Reverting vrml97_export.py to it's state at revision 14751 because:

1) Bug #6692 is actually a feature request. While I do think that
Michalis' patch is a worthy change, we don't have time to test
this at this stage in the release cycle (and svn is supposedly
closed to new features anyways). I'm sorry Michalis, this will
have to wait until after release.

2) I have looked at bug #8814 a while ago, but I have not yet found
a good solution (and perhaps the solution is to *not* export faces
without materials assigned). I don't have time to assess whether
revision 14774 presents a worthwhile change or not, and I have no
time to test before release. Also I don't like that the 'fix' for
#8814 is mixed with a fix for a previous faulty commit.

3) Again, another commit to a script I maintain without consulting
me first. Not cool!

Chris

May 10, 2008, 13:09 (GMT)
added access to object alpha since there is alredy ipo access
May 10, 2008, 12:43 (GMT)
sequencer non-square-pixel display didnt offset correctly, also made this only work with images. (not luma waveforms etc)
May 10, 2008, 12:33 (GMT)

Fix for second part of bug #11107: physics systems were referring to
vertex groups with a number, but this got out of sync if any vertex
group was deleted, now it properly updates it.

May 10, 2008, 10:57 (GMT)
fix for [#1473] align camera to view : no IPO update
May 10, 2008, 07:58 (GMT)
fix for [#8814] VRML 97 Exporter bug (empty coordIndex [] indexes) Blender V2.45
null materials were not exported, but would also mess up the assignment of materials for any valid materials after the empty slots.
also made a mistake last recently that Michalis Kamburelis pointed out, changing the default orientation incorrectly. this is now set
back to what it was in Michalis's patch.
May 9, 2008, 23:06 (GMT)
soc-2008-mxcurioni: towards Freestyle compilation, removing Qt's QString and QImage dependencies. Up to this commit, the following directories compile well (and without any warning): system, image, geometry, graph, winged_edge, view_map, stroke.
Modified code is commented by //soc and unused variables by //soc unused
May 9, 2008, 20:08 (GMT)
fix for [#8359] Sequencer image preview: HOME hotkey zooming at output res, not at "full view"
also made image and sequencer account for aspect ratio and added numpad 1,2,4,8 keys for zooming.
Revision a7a9c74 by Kent Mein
May 9, 2008, 20:00 (GMT)
This is patch: [#9050] Single step .svn dir removal for Makefile (release)
From gsr.

It cleans up removing .svn dirs from the directorys that get copied over.

Kent
May 9, 2008, 17:37 (GMT)
fix for [#6104] CR generates space at String Creation
replace windows line endings (rn) with n rather then inserting spaces.
May 9, 2008, 17:13 (GMT)
render layer saving script assumed scriptsdir existed.
apply def script assumed the mesh had all the objects vertex groups.
May 9, 2008, 15:51 (GMT)

Fix for bug #7030: extrude region doesn't correctly compute
the average normal.

May 9, 2008, 15:32 (GMT)

Fix for bug #7068: displace node crashes with procedural
texture input as vectors.

May 9, 2008, 15:21 (GMT)
missed modifier.c last commit, made explode copy some settings.
added back zr's depth buffer wire stuff, but only when wire is being drawn over solid mode. normal wire objects will still display correctly.
May 9, 2008, 13:59 (GMT)
partial fix for [#11107] two problems with explode modifier and vertex group
tooltip patch from olivs - [#10218] Corrected a few tooltips in shading buttons

May 9, 2008, 13:04 (GMT)

Fix for bug #10475: added more dependencies for physics systems
with deflectors and fields for proper dependency graph updates.

May 9, 2008, 12:39 (GMT)

Fix for bug #8919: uv shadow mesh doesn't update without 3d view
open. Made it so that the dependency graph besides the visible
layers, also updates the edited object.

May 9, 2008, 12:37 (GMT)
need to recalc normals for meshes added in object mode
May 9, 2008, 11:57 (GMT)
May 9, 2008, 10:26 (GMT)

Fix for bug #10894: objects used as particle duplis couldn't be
transformed properly anymore if they had ipo's, same issue also
fixed for dupliframes.

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