Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4943 / 5574

April 14, 2008, 10:09 (GMT)

Bugfix: modifier buttons in the particle panel were locked unnecessarily
with edited hair.

April 14, 2008, 08:51 (GMT)
minor output button layout changes for touch/no overwrite/extension/set
April 13, 2008, 20:09 (GMT)
== Transform ==

adding missing init on handleEvent callback
April 13, 2008, 19:42 (GMT)
UV Editing
* Changed default UV wire drawing do be a grey line with a black outline, highlighting aroudn selected points.
* Moved some draw options out of the View menu into the View panel.
* Changed header buttons to make Vert/Face modes less confusing.
April 13, 2008, 18:50 (GMT)
== FFMPEG ==

Added flash video menu entries. (Encoder was compiled in anyways)

April 13, 2008, 17:45 (GMT)
== FFMPEG ==

Added XVid to trunk. Again: only works with scons.

April 13, 2008, 15:17 (GMT)
== FFMPEG ==

Added H264-encoding support using libx264.

Beware: it currently only works with scons and it needs nasm or yasm as
an additional dependency!

April 13, 2008, 15:14 (GMT)
* Made Armature auto name L/R, Top/Bot, Fr/Bk remove existing, known extensions.
* Added fromDupli MTex setting to python api
* Shift+RMB was setting the active face in the UV view.
* Armature scripts menu was broken

April 13, 2008, 05:51 (GMT)
-> Bevel transform crash fix

Transinfo transform event callback is not cleared once
a transform event is over, this casued handleEventBevel
to dereference a null pointer. Added a check for this,
but it seems the callbacks should be set to NULL when
transform loop is done?
April 12, 2008, 22:17 (GMT)
Made octree size always available since its used for baking.
Documented obscure environment variables
April 12, 2008, 21:44 (GMT)

Fix for bug #8927: halo blending with solid has poor antialiasing,
which as far as I can see is an old issue, but with FSA it is quite
simple to do better.

April 12, 2008, 21:18 (GMT)
fix BGE bug #8880: blenderplayer closing when esc is pressed

ESC now quits the game by default in all modes unless a keyboard sensor is set on ESC.
In this case, the game designer must arrange for an alternative way to quit the game.
April 12, 2008, 20:36 (GMT)
error in last commit. also use smaller fonts in the sequencer for frame numbers, number string was too long.
April 12, 2008, 19:56 (GMT)
active face can now be unselected, also extrude and copy keep the active face.
April 12, 2008, 18:44 (GMT)

Fix for bug #8463: object texture mapping for duplis was changed to
act as if the object was in its original position, instead of being
different for all instances. However, this is desired behavior in
some cases and so breaks compatibility. Now it only does the new
behavior when enabling the "From Original" option.

April 12, 2008, 18:15 (GMT)

Fix for bug #8936: particle system crash with vertex groups and
zero vertices in a mesh.

April 12, 2008, 17:34 (GMT)

Fix for bug #7100: when rendering on solaris, pressing esc could
kill the process. Some time ago SIGVTALRM was replaced with SIGALRM
to solve issues on linux, but this signal can kill the process on
solaris, so now it uses SIGVTALRM again there.

April 12, 2008, 16:31 (GMT)

Fix or bug #8712: transparency + sss gave too bright results.

April 12, 2008, 15:03 (GMT)
removed blenders backup feature.
sprintf(str, "/bin/su root -c 'cd %s; /bin/tar cf - "%s" | (/bin/cd %s; /bin/tar xf -)'", from, file, to);
return system(str);

This would ask for a password in blenders terminal, in ubuntu there is no root user...
If this feature is added back it should be written in a much nicer way.

Also made HKey toggle hidden files in the file selector.

April 12, 2008, 14:53 (GMT)

Fix for bug #8934: parenting or connecting armature bones didn't really
sync tip and root selection intuitively.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021