Revision 659db30 by Joshua Leung March 24, 2008, 11:28 (GMT) |
Fix for transforming constraint-channel keys that appeared in a group-channel, but belonged to constraint channels that were collapsed and/or hidden. |
Revision 186320f by Joshua Leung March 24, 2008, 11:25 (GMT) |
Peach Request: Fix for little bug in Action Editor Quick patch for action-filtering system, so that the IKEY (Insert Key) -> "Key Only Selected" doesn't key in channels that are hidden. Documented the convoulted logic there a bit. Note: constraint channel keys in group channels seems to have become broken again at some point before this commit |
Revision dbd64ac by Campbell Barton March 24, 2008, 09:00 (GMT) |
uv stretch display respect image aspect ratio, tooltip correction (bug #8660) ghostwinlay.c was missing string.h include |
Revision b20f6e2 by Benoit Bolsee March 23, 2008, 23:12 (GMT) |
Commit patch #8724: This patch modifies the BL_ConvertMesh method from the data conversion module in order to reduce the number of polygon material objects that are created. Normally, there should be only one material object for each material bucket(the group of meshes that are rendered together with a single material). However, the number of materials that are created right now in the converter is much higher and eats a lot of memory in scenes with large polygon counts. This patch deletes those material objects(KX_BlenderMaterial) that are used only temporarily in the converter(and are now deleted only when the converter is destroyed, at the end of the game). For a cube that's subdivided 7 times(90+ k polygons) I get 200 MB usage in the game engine in 2.45 and 44 MB with a svn build with this patch applied if the "Use Blender Materials" option is activated in the Game menu. |
Revision f162428 by Campbell Barton March 23, 2008, 18:53 (GMT) |
[#8717] ZOOM with CTRL+mouse drag (consumes all cpu) patch from André Pinto to stop zoom from redrawing when the mouse didnt move. |
Revision 0f8fee2 by Peter Schlaile March 23, 2008, 18:32 (GMT) |
== Sequencer == Additional fixes to metastrip handling. The code is now even shorter :) |
Revision a572fb0 by Nicholas Bishop March 23, 2008, 18:08 (GMT) |
Fixed bug #6079, sculpt mode thin mesh problem Calculating the area normal now checks each normal against the angle of the camera. If the normal is pointing away from the camera, it is ignored. |
Revision c52695b by Peter Schlaile March 23, 2008, 17:56 (GMT) |
== Sequencer / ImBuf == Fixed a long standing bug in IMB_dupImBuf: refcounter should be better 0 within the duplicated ImBuf... Finally removed this strange STRIPELEM_META mumbo jumbo. On a way to asset management: made METAs behave like true input strips: * proxying should work * input filter options should work (including transform and color balance :) * IPOs now work in replace mode |
Revision 096fcb3 by Campbell Barton March 23, 2008, 16:27 (GMT) |
fixed UV selection hide/reveal in the UV window. |
Revision 4a6d75a by Stefan Gartner March 23, 2008, 12:59 (GMT) |
added support for linux on pa-risc |
Revision fa2d6c1 by Joshua Leung March 23, 2008, 02:28 (GMT) |
Bugfix #8710: Typo fix in PyConstraint template |
Revision cd3cf57 by Daniel Genrich March 22, 2008, 22:08 (GMT) |
Collision Modifier: 1. Bugfix: Enable hiding in modifier stack again, 2. Bugfix: Recalculate bounding volume if GUI setting changed |
Revision 7e69e77 by Campbell Barton March 22, 2008, 20:54 (GMT) |
lasso select for nodes |
Revision 6615f8b by Benoit Bolsee March 22, 2008, 14:47 (GMT) |
BGE correction: AddRef() on source object of property actuator to protect against crash if the source object is deleted (bad game design anyway) |
Revision 1d0e1d5 by Martin Poirier March 22, 2008, 13:27 (GMT) |
[#8693] Align view to selected works differently called from menue then from shortcut The header menu was sending the wrong axis (off by one) to the tool. |
Revision 95e781c by Joshua Leung March 22, 2008, 11:06 (GMT) |
== Action Editor - Preview Range (Ctrl-Alt-P) == Quick feature for setting Preview Range in Action Editor: the hotkey Ctrl-Alt-P sets the Preview Range so that it matches the extents of the active action. |
Revision a7ee267 by Campbell Barton March 22, 2008, 10:53 (GMT) |
added stdio.h includes, gcc-4.3 is picky |
Revision 126ab79 by JLuc Peuriere March 22, 2008, 01:39 (GMT) |
NDOF support added to trunk from ndof branch. The latter is now obsolete and will be soon removed. Some tiny build tweaks for darwin committed in preparation of bigger changes for proper SDK suport both on intel and ppc |
Revision 1930a92 by Joshua Leung March 21, 2008, 23:10 (GMT) |
Removing some compiler warnings. (Note to who-ever made all the changes referring to r.scemode: r.scemode is an int, not a short!) |
Revision 76f34bc by Nicholas Bishop March 21, 2008, 23:06 (GMT) |
Fixed bug #8597, Subsurf error This was actually an error with the array modifier. Merging vertices would sometimes create degenerate faces (e.g. face.v1 == face.v3) |
|