Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 19, 2005, 20:57 (GMT)
Pressing ESC now stops 'animated UI playback' too. It doesnt conflict with
ESC for other situations... so might work well after all.
May 19, 2005, 19:58 (GMT)
Made TimeLine "Play" also play sound and synchronize with it. Added the
feature with a header button.

Works like audio playback on ALT+A, meaning you have to add the audio
strips in Sequencer. The 'only sync' option for ALT+A doesn't work here.

Also: fixed crash on ESC in audio playback in sequencer.
May 19, 2005, 15:47 (GMT)
Back to the Future bugfix!

When a new space (window) type gets added, older Blender binaries will
crash on reading files saved with such spaces. This breaks the so nice
upward compility on files... With addition of SpaceTime I got an occasion
to verify & fix that. If Blender detects a non-existant space it will
degrade it to a 3D window now. Tested on a full 2.34 compile.
May 19, 2005, 08:27 (GMT)
I've decided to not include this Zblur implementation in the release.
It fails in all criticial tests, not to mention the confusing UI even. :)

Code is still there, just the options for zblur are removed now, and
Output Panel restored.

Belongs actually as an effect in the Sequencer, nice todo for a next
release.
May 19, 2005, 04:33 (GMT)
Fix MMB code again. (I'm near the "set an accronym for that so it's shorter to time next time" phase...)

This time, probably for good since I've really tested it through and the z factor used there never gives overflow and is correctly calibrated with both the real zfac and the zoom level.
May 19, 2005, 03:15 (GMT)
text editor patch by antihc3.
fixes 'Memoryblock free: attempt to free NULL pointer' errors.
May 18, 2005, 23:54 (GMT)
fixed it sending null to MEM_freeN
.
May 18, 2005, 23:53 (GMT)
fix a little mem leak
.
May 18, 2005, 20:32 (GMT)
On start vertexpaint of subsurf, the initialized vertex colors were wrong.
It tries to use the shaded colors, but these are from the subsurfed mesh.

Didn't feel like hacking here, so for this case colors are initialized
as black.
May 18, 2005, 20:06 (GMT)
Bug fix #2585

Separate All Loose Parts crashed with subsurf on. Just copied the fix
from Separate itself, by Daniel last week.
Yes, its a nasty piece of code... :)
May 18, 2005, 20:00 (GMT)
Bug #2583

Pulldown Mesh in editmode didn't allow to set Proportional edit. Also the
name 'Sphere' for proportional mode was missing.
May 18, 2005, 19:50 (GMT)
Bug #2582

This combo didnt render OK:
1 Armature has Empties parented to Bones
2 Curve has these Empties as Hooks
3 Mesh is deformed with this Curve

Could be solved with calling makeDispList() earlier on, and it seems like
the depgraph already does a great job here. :)
May 18, 2005, 10:43 (GMT)
Bug fix #2577

With rendering a border, the amount of scanlines can be 'odd', which
wasn't checked for correctly on OSA thread render.
May 18, 2005, 10:27 (GMT)
Bugfix #2576

The ALT+F "Beauty Fill" could crash, for example on the already legendary
monkey head CTRL+T,J test. :)
Found out there was a necessary check for edge/face selection flags missing
May 18, 2005, 09:19 (GMT)
Bug fix #2578

My fix to make subloops more idling was not needed in the case for
drawing the knife cut 'mouse trail'. This uses a proper qread() which
has a wait builtin for events.
May 18, 2005, 06:13 (GMT)
Fixing MMB selection code for good.

zfac needed to be inverted to be used properly. Works for extreme close ups and extreme zoom out.
May 17, 2005, 20:23 (GMT)
add python 2.4ish macro Py_RETURN_NONE.
does incref and returns Py_None.
May 17, 2005, 19:56 (GMT)
No cvs freeze msg yet, so thought I could go with a last minute new script:

Scripts:
- license info for camera changer (thanks Tom for pointing), made it GPL since it's stricter and so can be "downgraded" w/o problems, but emailed the author to confirm and if necessary will fix before release.

- adding Discombobulator by Evan J. Rosky (in Mesh menu):
http://evan.nerdsofparadise.com/programs/discombobulator/index.html

This is a fun script to play with, giving quite interesting results. It's good for that "high-tech" look in buildings, spaceships and walls. Thanks Evan for contributing it. GUI should have further updates in the future, like an added "horizontal" layout. (Note: ignore mention in its online docs of a problem with edit mode, the script was fixed.)
May 17, 2005, 07:17 (GMT)
BPython:
- fixing bug reported by Paolo Colombo: space handler slinks set for a 3d view were not set when the area got maximized;
- Blender.Object: added object.isSB() method to know if an object is a soft body (has ob->soft != NULL). Used in fixfromarmature.py.

Scripts:
- updates: batch_name_edit (Campbell), fixfromarmature (JMS);
- additions:
X3D exporter by Bart;
Envelope Suite by Jonas Petersen;
BVH 2 Armature by Jean-Baptiste Perin;
Camera Changer by Regis Montoya (3R);
Interactive Console by Campbell (ideasman).
- tiny updates in other scripts.
May 16, 2005, 23:23 (GMT)
Unitialized variable in resize function.
Was caused by a previous commit, disabling Element Center mode for edit mode, since it's not working properly yet.

Fixing bug #2558: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2558&group_id=9
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021