Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 12, 2005, 11:38 (GMT)
added getDupliVerts and setDupliVerts methods
.
March 11, 2005, 21:20 (GMT)
- made makesdna print how many bytes of padding should be added in
a struct on alignment errors, simplifies fixing.
March 11, 2005, 21:15 (GMT)
- dna_error wasn't set on two errors in makesdna, allowed bad compilation
Revision a1919e6 by Kent Mein
March 11, 2005, 20:16 (GMT)


Gernot Ziegler's patch to add OpenEXR support to blender.

To enable it you will need to download OpenEXR and install it.
For the Makefiles you will need to set WITH_OPENEXR=true
and set NAN_OPENEXR to point to where OpenEXR is installed.

For scons you'll need to remove config.opts to get the new options
so you can enable OpenEXR, I was not able to get blender to link
with scons so the scons stuff may need to be tweaked a little but
I think it should work.

For other platform managers The OpenEXR stuff is similar to QUICKTIME
you need to define WITH_OPENEXR and setup the library stuff and
as you'll notice in this commit there are two extra files.

Kent
March 11, 2005, 18:55 (GMT)
Bug fix 2301

Halo render had too narrow clipping for left/right or top/bottom part of
image. Was caused by fix for 2.36, incorrect clipping for distance...
distance was OK, but the old hack should be still there for X or Y clip!
March 11, 2005, 18:48 (GMT)
It's fun to set flags correctly and not have everything crash down on you.
March 11, 2005, 18:24 (GMT)
Bug fix 2309

Move calls to exit editmode and posemode to "set_scene()". Was causing
errors when, in posemode, switching to empty scene.
Revision 7a0e2a0 by Kent Mein
March 11, 2005, 13:00 (GMT)


Found some messed up code that assumed abgr instead of rgba
In IMB_gamwarp which is used by the blur sequence plugin.
It should be fixed now. Also fixes a warning with gcc.

Kent
March 11, 2005, 01:33 (GMT)
IMPORTANT NOTE: Locking axis (planar constraints) now works with ALT instead of CTRL. Ctrl might have caused problems in the long run, with people holding down ctrl for precision and then having to release it so to press an axis key if they don't want to lock it.

Finish adding local constraints for multiple objects: One of the objects will have its axis highlighted lighter than the others. You control this one with your mouse and the others copy the motion on their respective axis.

Code changes: the TD_OBJECT flag is now a flag in TransInfo with the new T_POSE, T_EDIT and T_TEXTURE
March 10, 2005, 20:29 (GMT)
Bugfix 2062

Stringcopy to a buf[32] without checking stringsize caused errors.

All credits for Martin P who found it. I'm assistant-committer. :)
March 10, 2005, 02:49 (GMT)
Text3d submodule document
.
March 9, 2005, 23:29 (GMT)
MSVC 6.0 Projectfile addition (include path) to compile after the big warning hunt commit.
March 9, 2005, 21:10 (GMT)
- Added more space in icons image (blenderbuttons.png)
It now only uses 1 extra row of 21 buttons. More can simply be added
- Added new icons for the new proportional edit options Root, Linear and
Constant
- Made sure pulldown and pop-up menu work for new prop options

- Transform fix; proportional edit circle was drawing in Object mode
March 9, 2005, 21:04 (GMT)
Upgraded buttons image
March 9, 2005, 19:45 (GMT)
big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
March 9, 2005, 19:32 (GMT)
Transform project; restored "auto key" after transform. It now inserts
always loc/rot/size ipos. The old method had a quite questionable
heuristic for detecting what changed, not sure if we want it back.

Added note in code, good candidate for later recode with dep graphs.
March 9, 2005, 16:58 (GMT)
- Restored 'align mode', which allows rotate/scale with only object centers
- commented out debug prints from theeth :)
March 9, 2005, 02:06 (GMT)
doc about Text3d module
.
March 8, 2005, 19:31 (GMT)
- replaced min() by MIN2() and max() by MAX2()... my bad.
March 8, 2005, 19:27 (GMT)
Bug fix #2296
- Background image would jitter around on ATI card when zoomed in too
far. It appears that the driver is was multiplying the image width
by the zoom factor at some point and clamping this number, before
clipping the visible image. Somehow this then fed back in to clipping
the zoom factor.

Fix is to only tell GL to draw the smallest number of pixels (width
and height) that would be visible on the screen. Since this is not
a generally bad thing to do applied fix for all users of
glaDrawPixelsSafe.
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