Revision 76c0266 by Jiri Hnidek January 6, 2005, 21:27 (GMT) |
- added some items to the MetaBall menu in view3d header - Snap menu - Transform menu - Transform Properties - correction of some typo in drawview.c |
January 5, 2005, 17:32 (GMT) |
Had to add a circular dependancy fix for debugging version of blenderplayer on linux: I added this after the yafray library. COMLIB += $(OCGDIR)/blender/blenlib/$(DEBUG_DIR)libblenlib.a Kent |
Revision 776b245 by Ton Roosendaal January 5, 2005, 10:31 (GMT) |
Bugfix #2095 When loading a file with linked external scene, and that external scene didnt exist anymore, and that scene was active in the file -> crash! Render code; changed to use local 'puno' flag for threaded render. |
Revision 5b0815c by Rob Haarsma January 5, 2005, 10:27 (GMT) |
Bugfix #2094 Modified language code for Polish translation. Corrected by Piotr Kiec, the polish translator. Thanks! |
Revision d1fdacf by Jiri Hnidek January 5, 2005, 08:28 (GMT) |
- small changes of buttons in MetaBall and MetaBall tool panels |
January 4, 2005, 14:34 (GMT) |
Requested by Stephane SOPPERA, Made NMESH_SUBDIV_MIN 0 instead of 1 so NMesh is like the gui... Kent |
Revision f9faa50 by Jiri Hnidek January 3, 2005, 20:49 (GMT) |
- all snap operations work for MetaElems now - snap to center creates displist for subsurf mesh |
Revision c851319 by Ton Roosendaal January 3, 2005, 20:02 (GMT) |
Thread render fix; using ray-transp + mirror didnt work... the face-normal had to be local too... |
January 3, 2005, 19:53 (GMT) |
This is a pretty lame commit but here it is: I just fixed indentation (replaced spaces with tabs where needed) and removed #include config.h stuff from the above files. Kent |
Revision 40813b3 by Ton Roosendaal January 3, 2005, 18:30 (GMT) |
Bug #2083 Rendering in parts, and ESC from render, didn't check for not-rendered parts yet. (due to recode of parts stuff) |
January 3, 2005, 18:05 (GMT) |
More warning cleanups... added a casts to: blender/blenlib/intern/BLI_memarena.c gameengine/Rasterizer/RAS_TexVert.cpp Removed unused vars from: blender/python/api2_2x/vector.c gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp gameengine/Rasterizer/RAS_FramingManager.cpp gameengine/Rasterizer/RAS_Polygon.cpp gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp Kent |
January 3, 2005, 17:57 (GMT) |
Some of the Makefiles had CPPFLAGS += LEVEL_(X)_C_WARNINGS I changed them so that they have CPPFLAGS += LEVEL(X)_CPP_WARNINGS instead. Kent |
Revision efd7a0a by Ton Roosendaal January 3, 2005, 15:22 (GMT) |
Bug fix 2054 Alpha for halos was always added, even when "Add" slider was zero. Fixed. (also; made BROW define BROW16, to distinguish from int version in BKE_utildefines.h) |
Revision 8702d18 by Ton Roosendaal January 3, 2005, 14:45 (GMT) |
Bug #2053 For normal maps only: Slider for "nor" mapping in "Map to" panel allowed values for over 1.0 in preview render (not for render itself, causing confusement). |
Revision 7e1fcb5 by Ton Roosendaal January 3, 2005, 14:17 (GMT) |
Bug fix 2047 FileWindow didnt sort the dirs "." and ".." correctly. Now these two are always first. |
Revision 5d7c2c9 by Ton Roosendaal January 3, 2005, 13:40 (GMT) |
Fix proposed by Brecht; on redraw events to renderwindow, it sets back the active main window, if that was active before. We need to track down how to solve this more definite... for example, the "make active" window command can also pop window to front. |
Revision 2b1923d by Ton Roosendaal January 3, 2005, 13:13 (GMT) |
Small fixes; - zbuf; error caused by using unsigned int as counter (while >= 0) in radio - backbuffer didnt load in initrender (was removed from sky render) - unitialized variable in envmap.c |
Revision 1927dfa by JLuc Peuriere January 2, 2005, 16:35 (GMT) |
update to scons for Ton SDL threads |
Revision 7b37681 by Simon Clitherow December 31, 2004, 10:48 (GMT) |
Small fix: - if object mode && G.vd==OB_TEXTURE, drawing mesh objects did not check object's max drawtype (ie. dt). |
Revision f7d6ad8 by Martin Poirier December 30, 2004, 05:48 (GMT) |
Bug #2073: Red value used instead of Green for World sky (render and preview). Ton will probably have a good laugh when he'll see what the error was. ;) |
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