Revision c04eb56 by Ton Roosendaal November 8, 2003, 12:50 (GMT) |
- removed hack in initrender code that allowed 'border render' in a previously rendered image. it was just screwing up memory in some cases. for it to work quite more elaborate coding is needed. - when selecting border in camera view (SHIFT+B) the associated render option is set automatic - fixed some mallocs to become callocs in renderloop, to prevent garbish when border rendering - also enables closing bug #179 |
Revision b18d110 by Ton Roosendaal November 8, 2003, 10:59 (GMT) |
- bug fix #74 (oldie!) rendering uses data as set in active 3d window again. meaning it renders localview or 'unlocked layers' correctly again. in background render it uses the scene layers by default. was disabled in 2.24 in NaN period... can't find the reason for it. |
Revision 185ea29 by Ton Roosendaal November 8, 2003, 10:47 (GMT) |
- removed all buttons to choose for 'image selector'. where loading images is meant, a ctrl+click will invoke image selector still. - this as discussed a while ago at meeting; the image selector is highly unstable, and causes bug reports for each release we do. - removed reference to 'save runtime' from file menu. - added icons to fileselect buttons in f10 menu |
Revision 9caa2fe by Ton Roosendaal November 8, 2003, 10:02 (GMT) |
- fixed bug #384 browsing new texture for lamp in texturebuttons (f6) only gave 'add new' option. - saving images in texturepaint mode saves in same format only. this is far from an easy fix to use the scene settings, so it indicates with saving clearly its in the same type now |
Revision c11eb86 by Willian Padovani Germano November 8, 2003, 02:19 (GMT) |
BPython: - Fixed uninitialized NMFace.mode var in NMesh.c - Incref'ed a couple Py_None's in Object.c - Minor update in the docs, changed required version to 2.30 |
Revision 85e8812 by Ton Roosendaal November 7, 2003, 22:26 (GMT) |
- fixed layout of curve panel (f9 menu) - changed 'curve' to 'path' in ipo types menu for ipowindow |
Revision 7ef6e68 by Ton Roosendaal November 7, 2003, 21:12 (GMT) |
- bug #670 input in ipowindow NKey menu went wrong for vertices... buttons were accidentally created double, resulting in double actions. uh! |
November 7, 2003, 21:03 (GMT) |
Updated so that Default Vars button will reset envmap data, if it exists. doesn't do object its tied to but does everything else for envmaps now. (clipsta, depth, etc...) Kent |
Revision 21c2e8f by Ton Roosendaal November 7, 2003, 19:23 (GMT) |
- fixed bugreport intrr about shadeless UV texture face having wrong brightness... it had one multiplication too many... - found 3 month old error: the fix i committed for ESC during render was undone partially by a commit from guignot one week later. I already *thought* ESC reacted so slow... but i had fixed it, not!? :-) Now its still fast and instantly reacts to ESC again. |
Revision 7390acc by Martin Poirier November 7, 2003, 01:52 (GMT) |
Middle mouse emulation fix. I know Ton fixed this already, but I modified it to be more in accordance with what we decided to do in Space.c |
Revision 7197801 by Martin Poirier November 7, 2003, 01:51 (GMT) |
Fixed Ctrl-Shift-F3 to capture the whole screen. |
Revision 1d9f0e1 by Martin Poirier November 7, 2003, 01:50 (GMT) |
Raised the numbot upper limit for DupSta and DupEnd. |
Revision 9be7b43 by Ton Roosendaal November 6, 2003, 22:38 (GMT) |
- fixed specularity for sun lights |
Revision 74cdaf7 by Ton Roosendaal November 6, 2003, 22:10 (GMT) |
- made shadowbuffer button into normal num but. sliders should be reserved for more limited ranges like 0.0-1.0 and so reason was it wasnt readable at all! |
November 6, 2003, 22:07 (GMT) |
Fixed my blunder with Default Vars button. It was causing plugins not to accept changes to buttons. Now it works correctly, defaults are set only when you press the button. Kent |
Revision 047d18d by Ton Roosendaal November 6, 2003, 21:31 (GMT) |
- zoom in/out in rendered image always includes zoom level 1.0 now. |
Revision ecb758d by Ton Roosendaal November 6, 2003, 19:20 (GMT) |
- selecting multiple objects at same location had error. was caused by new code that manages multiple matrices for 'overlay' buttons. just forgot to add call persp(PERSP_VIEW); |
Revision e2e6bc3 by Stephen Swaney November 6, 2003, 18:17 (GMT) |
setControlPoint() had incorrect argument list. also some minor reformatting. |
Revision b9cdf97 by Ton Roosendaal November 6, 2003, 17:22 (GMT) |
- little new feature; 'hide' vertices/edges/faces works in editmode for subsurf |
Revision ec836b3 by Chris Want November 6, 2003, 17:17 (GMT) |
nla strips were not updating the reference counts of actions they were using. |
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