Revision d62250a by Aaron Carlisle July 27, 2020, 01:20 (GMT) |
UI: Show message in transform panel when no metaball elements are selected The complete lack of a transform panel was confusing enough to spawn this question: https://blender.stackexchange.com/q/169074/599 Displaying a message instead of nothing is more consistent with the behavior of the mesh transform panel anyway. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D8390 |
Revision 9e7ee39 by Aaron Carlisle July 27, 2020, 01:09 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 344be1f by Aaron Carlisle July 27, 2020, 01:06 (GMT) |
RNA to Manual: Update links |
Revision ba9c88c by Clément Foucault July 26, 2020, 21:35 (GMT) |
GPUFramebuffer: Fix compilation issue with designated initializer in C++ |
Revision 2c2082c by Clément Foucault July 26, 2020, 21:07 (GMT) |
GPU: Fix MSVC compile errors |
Revision e76f64a by Sebastián Barschkis July 26, 2020, 20:04 (GMT) |
Fluid: Added new option to control the maximum number fluid particles in the simulation New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene. |
Revision c9cc5ad by Sebastián Barschkis July 26, 2020, 20:04 (GMT) |
Fluid: Updated Mantaflow source files New files contain updated sampling function (support for maximum number of particles cap). |
Revision 65e1d43 by Sebastián Barschkis July 26, 2020, 20:04 (GMT) |
Fluid: Cleanup unsed file format options File format options for noise and particles are not needed anymore (since OpenVDB update). |
Revision 04195b1 by Sebastián Barschkis July 26, 2020, 20:02 (GMT) |
Fluid: Added new option to control the maximum number fluid particles in the simulation New option that lets users the define the maximum number of fluid particles that will be allowed in the simulation. This can come in handy, for example, to ensure that the particle count will not exceed the hardware capabilities, or to avoid excessive amounts of particles in a scene. |
Revision 2ebf263 by Sebastián Barschkis July 26, 2020, 20:02 (GMT) |
Fluid: Updated Mantaflow source files New files contain updated sampling function (support for maximum number of particles cap). |
Revision 9386dd6 by Sebastián Barschkis July 26, 2020, 20:02 (GMT) |
Fluid: Cleanup unsed file format options File format options for noise and particles are not needed anymore (since OpenVDB update). |
Revision 487eaee by Clément Foucault July 26, 2020, 18:27 (GMT) |
GPUTexture: Replace GL textarget enum by Image enum |
Revision 025dc31 by Clément Foucault July 26, 2020, 18:27 (GMT) |
GPU: Remove GL constant from BIF_glutil |
Revision 94afe76 by Clément Foucault July 26, 2020, 18:27 (GMT) |
Cleanup: GPU: Remove glew headers part2 |
Revision 5423799 by Clément Foucault July 26, 2020, 18:27 (GMT) |
Cleanup: Image: Rename redundant enum for clarity |
Revision 18cca0e by Clément Foucault July 26, 2020, 15:29 (GMT) |
Cleanup: GPU: Remove GPU_glew.h outside of GPU module Remove use of GL* constants and types inside the codebase. There is still a few occurence to get rid of. |
Revision 9e23dbd by Clément Foucault July 26, 2020, 15:28 (GMT) |
Cleanup: GPU_codegen.c: Use LISTBASE_FOREACH macro instead of for loops |
Revision 15655aa by Clément Foucault July 26, 2020, 15:28 (GMT) |
Cleanup: GPU: Remove unused code and header |
Revision cc7d5e1 by Clément Foucault July 26, 2020, 15:28 (GMT) |
GPU: Move gpu_platform.c to C++ |
Revision c276ef61 by Clément Foucault July 26, 2020, 15:28 (GMT) |
GPU: Move gpu_immediate.c to C++ |
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