November 20, 2021, 15:49 (GMT) |
Sculpt-dev: fix broken vcol attr auto-creation * Fixed BKE_sculpt_color_layer_create_if_needed * Also fixed BKE_id_attribute_active_color_set, accidentally pasted the getter's precondition. |
November 19, 2021, 15:08 (GMT) |
Sculpt-dev: fix another crash |
November 19, 2021, 15:01 (GMT) |
Sculpt-dev: fix gcc compile error |
November 19, 2021, 14:58 (GMT) |
Sculpt-dev: fix crash * Tool slots weren't initializes sculpt brushes properly. |
November 19, 2021, 12:50 (GMT) |
Sculpt-dev: improve uv smooth brush a bit |
November 19, 2021, 11:28 (GMT) |
Sculpt-dev: SCULPT_reproject_cdata fixes * SCULPT_reproject_cdata now forcibly re-snaps for non-boundary loops. * Also fixed a wrong radial loop iterator. |
November 18, 2021, 00:42 (GMT) |
Sculpt-dev: dyntopo now detects uv island boundaries, independently of edge seams. |
November 17, 2021, 23:32 (GMT) |
sculpt-dev: remove debug ATTR_NO_OPTS |
November 17, 2021, 23:27 (GMT) |
* Sculpt-dev: pbvh draw cleanup * PBVH drawing for eevee is now used for PBVH_FACES as well as PBVH_BMESH. * PBVH_FACES now uses pbvh draw for eevee rendering * Refactored gpu_pbvh_gpu_make_vcol_offs into a more general gpu_pbvh_gpu_make_attr_offs. This should be a usable alternative to using a generic attribute gpu system (whether the one that's #ifdef'd out in gpu_buffers.c, or the new one that hit master recently). * Textured workbench draw mode now works for pbvh drawing. * Fixed nasty stack overflow in dyntopo edge collapse. |
November 17, 2021, 21:16 (GMT) |
Sculpt-dev: run clang-format on a few files |
November 17, 2021, 21:14 (GMT) |
Sculpt-dev: fix pbvh draw getting gpu format out of sync. GPU_pbvh_update_attribute_names now returns a bool if the format has changed. |
November 17, 2021, 12:18 (GMT) |
Sculpt-dev: fix bug in last commit |
November 17, 2021, 12:08 (GMT) |
Sculpt-dev: cross-module ref cleanup * Removed a bunch of nasty editors->blenkernel dependencies (2 still remain). * Fixed a few bugs in last commit. |
November 17, 2021, 11:09 (GMT) |
Sculpt-dev: sculpt colors stuff * Mask by color now works for dyntopo. * Attribute and vertex color lists in the UI now hide temporary CD layers. * Added a specific op for removing vertex color attributes. * Fixed various bugs. |
November 17, 2021, 05:58 (GMT) |
Sculpt-dev: Add support for attribute triplets It simply wasn't maintainable to store active/render vertex color layer as integer indices into the global attribute list. Making that work would've required a great deal of boilerplate that would have to be inserted in lots of places. There is simply no justification for doing that. Instead, I've coded an AttributeRef struct that simply stores a (type, name, domain) triplet to uniquely reference an attribute layer. This will be submitted as a patch for master too. |
November 17, 2021, 03:17 (GMT) |
Sculpt-dev: fix compile error |
November 17, 2021, 00:23 (GMT) |
Sculpt-dev: fix crash |
November 16, 2021, 21:32 (GMT) |
Remove debug ATTR_NO_OPT |
November 16, 2021, 21:26 (GMT) |
Sculpt-dev: fix brush input mapping inheritance * Brush input mappings now have three inheritance mode: "always", "never" and "channel" (use channel's inheritance mode). * Note that the UI exposes a single inherit icon, which just toggles between "always" and "never," to lessen user confusion. * Brush mappings default to "never" inheritance mode. * Fixed wrong node update flag in bke_pbvh_insert_face_finalize leading to disappearing parts of the mesh. |
November 14, 2021, 11:34 (GMT) |
Sculpt-dev: add icons for twist and multires displacement smear. |
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