Blender Git Loki

Blender Git "sculpt-dev" branch commits.

Page: 33 / 56

March 12, 2021, 00:46 (GMT)
Merge branch 'master' into sculpt-dev
March 11, 2021, 16:53 (GMT)
Merge branch 'master' into sculpt-dev
March 10, 2021, 17:55 (GMT)
Merge branch 'master' into sculpt-dev
March 9, 2021, 21:11 (GMT)
Sculpt: Move Mask Init to its own file
March 9, 2021, 20:53 (GMT)
Sculpt IPMask: Increase sensitivity of contrast mask filter
March 9, 2021, 20:50 (GMT)
Merge branch 'master' into sculpt-dev
March 9, 2021, 17:44 (GMT)
Merge branch 'master' into sculpt-dev
March 8, 2021, 21:57 (GMT)
Merge branch 'master' into temp_bmesh_multires

Merge not finished, but need to commit to move to different computer;
laptop being sent in for repairs
March 8, 2021, 20:18 (GMT)
Merge branch 'master' into sculpt-dev
March 8, 2021, 16:37 (GMT)
Cleanup: Clang format
March 8, 2021, 16:37 (GMT)
Voxel Remesher: Option to preserver material slots
March 7, 2021, 17:06 (GMT)
Merge branch 'master' into sculpt-dev
March 7, 2021, 12:00 (GMT)
commit before merge
March 6, 2021, 17:51 (GMT)
Merge branch 'master' into sculpt-dev
March 6, 2021, 00:54 (GMT)
Add a little todo list
March 4, 2021, 19:06 (GMT)
Merge branch 'master' into sculpt-dev
March 4, 2021, 16:32 (GMT)
Merge branch 'master' into sculpt-dev
March 3, 2021, 21:13 (GMT)
Fix crash in Boundary brush expand mode after refactor
March 3, 2021, 19:25 (GMT)
Merge branch 'master' into sculpt-dev
March 3, 2021, 17:52 (GMT)
Sculpt: Make global smooth factor control the strengh directly
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021