March 12, 2021, 00:46 (GMT) |
Merge branch 'master' into sculpt-dev |
March 11, 2021, 16:53 (GMT) |
Merge branch 'master' into sculpt-dev |
March 10, 2021, 17:55 (GMT) |
Merge branch 'master' into sculpt-dev |
March 9, 2021, 21:11 (GMT) |
Sculpt: Move Mask Init to its own file |
March 9, 2021, 20:53 (GMT) |
Sculpt IPMask: Increase sensitivity of contrast mask filter |
March 9, 2021, 20:50 (GMT) |
Merge branch 'master' into sculpt-dev |
March 9, 2021, 17:44 (GMT) |
Merge branch 'master' into sculpt-dev |
March 8, 2021, 21:57 (GMT) |
Merge branch 'master' into temp_bmesh_multires Merge not finished, but need to commit to move to different computer; laptop being sent in for repairs |
March 8, 2021, 20:18 (GMT) |
Merge branch 'master' into sculpt-dev |
March 8, 2021, 16:37 (GMT) |
Cleanup: Clang format |
March 8, 2021, 16:37 (GMT) |
Voxel Remesher: Option to preserver material slots |
March 7, 2021, 17:06 (GMT) |
Merge branch 'master' into sculpt-dev |
March 7, 2021, 12:00 (GMT) |
commit before merge |
March 6, 2021, 17:51 (GMT) |
Merge branch 'master' into sculpt-dev |
March 6, 2021, 00:54 (GMT) |
Add a little todo list |
March 4, 2021, 19:06 (GMT) |
Merge branch 'master' into sculpt-dev |
March 4, 2021, 16:32 (GMT) |
Merge branch 'master' into sculpt-dev |
March 3, 2021, 21:13 (GMT) |
Fix crash in Boundary brush expand mode after refactor |
March 3, 2021, 19:25 (GMT) |
Merge branch 'master' into sculpt-dev |
March 3, 2021, 17:52 (GMT) |
Sculpt: Make global smooth factor control the strengh directly |
|