April 29, 2014, 14:51 (GMT) |
First round of code review requests by Campbell |
April 29, 2014, 13:58 (GMT) |
Merge branch 'master' into soc-2013-paint Conflicts: source/blender/blenloader/intern/versioning_270.c |
April 28, 2014, 16:21 (GMT) |
UI tweaks: Make texpaint UI look less like a spaceship! Thanks to so3Datel again! |
April 28, 2014, 13:57 (GMT) |
Fix Scons compilation |
April 27, 2014, 21:49 (GMT) |
Of course it would help if I added the -actual- data files as well |
April 27, 2014, 21:26 (GMT) |
The rest of the new icon set by Pawel Lyczkowski for the mask and fill tools in the paint branch. |
April 27, 2014, 21:08 (GMT) |
Merge branch 'master' into soc-2013-paint Conflicts: source/blender/editors/sculpt_paint/paint_image_proj.c source/blender/editors/sculpt_paint/paint_utils.c |
April 27, 2014, 20:23 (GMT) |
Add missing mask display support from subsurf. |
April 27, 2014, 20:02 (GMT) |
* Add custom color for new layers. This is not ideal because of the internal representation of byte images, which is straight alpha. This means that on the display we will get an opaque color if we try painting on a transparent image. To bypass this I have enforced alpha to be 1 in that case. If we are to support this we should upload byte images as premultiplied meaning we take a performance hit...hmmmm...no. * Add dependency update when painting on image editor. Should handle update of layer icons nicely |
April 27, 2014, 18:49 (GMT) |
Code cleanup: use sets |
April 27, 2014, 18:08 (GMT) |
Brush Color tidy-up. Nice UI mockup from so3Datel on blendeartists |
April 27, 2014, 13:49 (GMT) |
Fix style after old bad merge |
April 27, 2014, 13:45 (GMT) |
Fix some clamping issues. |
April 26, 2014, 00:17 (GMT) |
Stencil eye candy (but can be useful too): Allow setting the mask viewport color. |
April 25, 2014, 23:19 (GMT) |
Mask brush: * On painting, enable stencil * Stencil checkbox forces redraw. |
April 25, 2014, 22:41 (GMT) |
Bump blender subversion. |
April 25, 2014, 22:29 (GMT) |
Merge branch 'master' into soc-2013-paint |
April 25, 2014, 22:24 (GMT) |
Mask brush implementation: * Users can now select/create a mask brush to directly interact with the stencil. This acts similarly to a paint brush, however only the mask texture is relevant and the brush uses a Mask value to paint. * Also, now inverted mask layer is correctly displayed. |
April 25, 2014, 20:46 (GMT) |
Fix possible crash: Could happen if user changes UV layer name from the mesh data properties and has that uv layer assigned to a material slot. In that case UV layer name is invalid and we could end up without UV layers for drawing/painting. Just reuse default UV layer in that case. |
April 25, 2014, 20:32 (GMT) |
Support for drawing the stencil layer in the viewport. This should give much better preview of which part is paintable. Unfortunately only supported in blender internal for now. |
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