July 21, 2013, 17:44 (GMT) |
Found up several functions that really were ES2, Fixed linking problems with EGL/GLESv2, stubbed out Win32 GHOST in preparation for adding EGL support. Blender compiles, but now crashes on startup due to NULL OpenGL function pointers. |
July 21, 2013, 11:49 (GMT) |
compiles with no syntax errors with ES headers, but there are now linker errors |
July 21, 2013, 09:06 (GMT) |
Forgot to commit gpu_pixels and gpu_profile |
July 21, 2013, 03:03 (GMT) |
Fixed some syntax errors when compiling WITH_GL_PROFILE_COMPAT instead of WITH_GL_PROFILE_ES20. (Also noticed that I left gpu_profile and gpu_pixels on my computer at the office, ack) |
July 20, 2013, 14:58 (GMT) |
Have compile errors due to compiling with ES headers down to SELECT mode and PushAttrib/PopAttrib |
July 19, 2013, 20:55 (GMT) |
Fixes to get WITH_GL_PROFILE_COMPAT/WITH_GL_SYSTEM_LEGACY working with WITH_GLEW_ES Also, added comments to the "shims" in gpu_glew.h |
July 19, 2013, 20:16 (GMT) |
typo in glEndList (glEndlList) |
July 19, 2013, 19:38 (GMT) |
GPU_LEGACY - Runtime flag to determine if compatibiity profile is available. Just a stub now. Also, polished the get_max_textures function, since it seems to be a good example of how OpenGL versioning can be complicated by the history of changes to OpenGL and the existence of ES. |
July 19, 2013, 09:14 (GMT) |
compiles again with glew-es disabled, still seems to run fine on legacy even after all the tweaks I made (much to my surprise, I expect things to be broken for a bit) |
July 19, 2013, 06:00 (GMT) |
well on the way to conditionally compiling / rewriting non-ES and deprecated functions. still kind of a mess. doesn't compile |
July 18, 2013, 17:08 (GMT) |
not really a stopping point, but checking in so that I can change my physical location |
July 18, 2013, 09:34 (GMT) |
fixed X cone on transform manipulator rotating around wrong axis |
July 17, 2013, 11:44 (GMT) |
cleanup of gpu_matrix.c |
July 17, 2013, 08:04 (GMT) |
removing extraneous character |
July 17, 2013, 07:54 (GMT) |
Merged work from working copy of GSoC 2012 work into GSoC 2013 branch. Compiles w/ Visual Studio 2012 but not thoroughly tested. Still need double check for any merge "fuzz" |
June 12, 2013, 04:03 (GMT) |
gsoc 2013 branch soc-2013-viewport_fx |
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