July 17, 2018, 15:11 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 10 merge: no issues |
July 17, 2018, 15:08 (GMT) |
Mass cleanup! |
July 15, 2018, 23:42 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 10 merge: corrected some clashes |
July 15, 2018, 13:51 (GMT) |
Cleanup: code style fixes, tweak comments and variable naming. |
July 9, 2018, 22:47 (GMT) |
Fix: melanin randomization to the linear quantity |
July 9, 2018, 19:07 (GMT) |
Type qualifier typo Ty nirved |
July 9, 2018, 18:27 (GMT) |
Fix: apply Coat mod TO THE ROUGHNESS, not variance |
July 9, 2018, 16:12 (GMT) |
Linearize melanin concentration This commit includes factoring remappings into new functions, as well as adjusted defaults for maintaining roughly the same brownish hair. (In reality, Melanin 1.3 = New Melanin 0.8054375, so I truncated the extra decimal places.) |
July 9, 2018, 14:07 (GMT) |
Fix: Undercoat Roughness -> Coat |
July 9, 2018, 01:43 (GMT) |
Fix: reorder variable initialization and usage |
July 9, 2018, 01:30 (GMT) |
Fix: X Randomization -> Random X |
July 9, 2018, 01:14 (GMT) |
Fix: set a default brown for Direct coloring |
July 9, 2018, 00:54 (GMT) |
Fix: rename PrincipledHairBsdfNode's melanin stuff |
July 9, 2018, 00:36 (GMT) |
Fix: lower_case OSL variables |
July 9, 2018, 00:33 (GMT) |
Fix: remove random value from closure |
July 9, 2018, 00:32 (GMT) |
Fix: hide Random value if unused |
July 8, 2018, 23:57 (GMT) |
Cleanup |
July 8, 2018, 22:37 (GMT) |
Fix: OSL shader used both the wrong and the unadjusted type of roughness |
July 8, 2018, 22:32 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 9 merge: no issues |
July 8, 2018, 22:23 (GMT) |
Lift upper bounds of roughness/radial roughness |
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