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Blender
Git "soc-2019-npr" branch commits.
Page: 149 / 226
January 10, 2018, 18:09 (GMT)
Set color function
January 10, 2018, 17:06 (GMT)
WIP: Redo colorpicker drawing and mouse cursor
January 10, 2018, 13:22 (GMT)
Cleanup code
January 10, 2018, 13:20 (GMT)
Replace reverse findlink Fix error in previous commit using reverse find
January 10, 2018, 10:17 (GMT)
WIP: Display colors bar Basic display of colors. Still the selector is not working.
January 9, 2018, 18:36 (GMT)
WIP: Basic structure for new Color PIcker This operator is enabled using F6.
January 9, 2018, 16:32 (GMT)
Merge branch 'blender2.8' into greasepencil-object
January 9, 2018, 15:41 (GMT)
Merge branch 'blender2.8' into greasepencil-object
January 9, 2018, 07:59 (GMT)
Disable points if disable_fill is enabled
January 8, 2018, 16:28 (GMT)
if disable fill, the colors with fill must be omitted This is done to avoid double borders when fill a previous filled area.
January 8, 2018, 16:23 (GMT)
Use Shift key to fill on back This key override the draw on back option of the panel for the current fill only.
January 8, 2018, 15:43 (GMT)
Fix Fill over filled colors The fill offscreen render never must use the fill to avoid false filled areas.
January 8, 2018, 09:41 (GMT)
Merge branch 'blender2.8' into greasepencil-object Conflicts: release/datafiles/locale release/scripts/addons release/scripts/addons_contrib
January 7, 2018, 21:24 (GMT)
New Weight Smooth operator Operator to smooth the weights of strokes.
January 7, 2018, 19:27 (GMT)
Include Thickness of new Fill Stroke This parameter defines the thickness of the stroke created by fill operator.
January 7, 2018, 19:15 (GMT)
Fix problem with drawing flags
January 7, 2018, 17:09 (GMT)
WIP: More work on fill using new drawing method
January 7, 2018, 16:46 (GMT)
Apply new shader to old draw method (used in modal operators like fill, primitives or interpolate)
January 7, 2018, 16:31 (GMT)
Missing in previous commit
January 7, 2018, 16:22 (GMT)
WIP: Reorganize parameters in old draw mode The list of parameters was too long and it's better pass a struct. This is the first step to use the new shaders with the same functions of Draw manager. This is used in interpolations, filling and primitives while the operator is running.