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Git "soc-2019-npr" branch commits.
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October 9, 2017, 21:47 (GMT)
Cleanup: Define macros for GP modes Define new macros for checking grease pencil object mode to cleanup code.
October 9, 2017, 17:19 (GMT)
Fix error in default gp object after delete If delete the gp object and it is assigned as default scene gp object, must be cleared.
October 9, 2017, 14:19 (GMT)
Enable MSAA for strokes This AA is activated with Multisample parameter of user preferences screen.
October 9, 2017, 08:21 (GMT)
Merge branch 'blender2.8' into greasepencil-object
October 7, 2017, 11:14 (GMT)
Merge branch 'blender2.8' into greasepencil-object
October 6, 2017, 21:56 (GMT)
Merge branch 'blender2.8' into greasepencil-object
October 6, 2017, 06:24 (GMT)
GP Branch Version Patching - Use palette slots instead of creating palettes directly
October 6, 2017, 03:55 (GMT)
Revert whitespace edits in interface_utils.c These appear to be accidental, and are unrelated to the purpose of this branch.
October 5, 2017, 16:54 (GMT)
Merge branch 'blender2.8' into greasepencil-object
October 4, 2017, 21:06 (GMT)
Merge branch 'blender2.8' into greasepencil-object
October 4, 2017, 21:01 (GMT)
Fix: Palettes were getting freed before GPencil datablocks on exit
October 4, 2017, 13:12 (GMT)
First test to implement FXAA
October 4, 2017, 12:52 (GMT)
Merge branch 'blender2.8' into greasepencil-object
October 4, 2017, 12:16 (GMT)
Fix compile error after merge (Also added convenience API to make it easier to add new palettes to GP datablock without having to worry about manually fixing usercount)
October 4, 2017, 11:52 (GMT)
Fix: When adding 2D Monkey, the Palette got too many users assigned
October 4, 2017, 11:52 (GMT)
Added missing support for duplicating Palette Slots when copying GP data For now, it will only increment the usercount of the referenced palettes.
October 4, 2017, 11:52 (GMT)
Code Cleanup / TODO Notes (re- reuse of palettes when validating)
October 4, 2017, 11:52 (GMT)
Code Cleanup / Compile Fix Further cleanups for the 2D monkey primitive - this time, to move all the data arrays out of the single massive function, and out to file level. Hopefully this solves the compile problems with GCC. If nothing else, the file now compiles much faster here on MSVC (i.e. previously, it was taking ~10-20 seconds to compile)
October 4, 2017, 11:52 (GMT)
Tweak behaviour of adding a new GP Palette (to match other parts of Blender) When creating a new Palette with an existing Palette assigned to a slot, a copy of the old Palette will be created (i.e. the new copy will have all the same colours), instead of creating a blank palette. This makes it easier to create different versions of the same palette.
October 4, 2017, 11:52 (GMT)
Palette Slots - Temporary verison-patching code to add slots for early 2.8 files saved without these