Blender Git Loki

Blender Git "temp-cycles-microdisplacement" branch commits.

Page: 7 / 7

April 9, 2016, 16:56 (GMT)
Add bvh for subpatches
April 9, 2016, 16:56 (GMT)
Add geometry cache ; subd
April 9, 2016, 16:56 (GMT)
Add geometry cache ; sync
April 9, 2016, 16:56 (GMT)
Add geometry cache ; mesh
April 9, 2016, 16:56 (GMT)
Add geometry cache ; bvh
April 9, 2016, 16:56 (GMT)
Add geometry cache ; geom
April 9, 2016, 16:55 (GMT)
Add geometry cache ; geom cache
April 9, 2016, 16:55 (GMT)
Add basic OpenSubDiv support
April 9, 2016, 16:55 (GMT)
Seperate dice and split for subdivision meshes
April 9, 2016, 16:55 (GMT)
Add max subdivision setting to subdivision meshes
April 9, 2016, 16:55 (GMT)
Fix support for triangles in DiagSplit implementation
April 9, 2016, 16:55 (GMT)
Add displacement scale option to displaced meshes
April 9, 2016, 16:55 (GMT)
Add preview dice rate for displacement
April 9, 2016, 16:55 (GMT)
Change Cycles displacement UI to split column
April 9, 2016, 16:54 (GMT)
Set normals properly for subdivision meshes
April 9, 2016, 16:54 (GMT)
Migrate away from ccl::SubdMesh for tessellation
April 9, 2016, 16:54 (GMT)
Change use subdivision bool to subdivision type enum
April 9, 2016, 16:54 (GMT)
Have dicing happen in screen space
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021