April 9, 2016, 16:56 (GMT) |
Add bvh for subpatches |
April 9, 2016, 16:56 (GMT) |
Add geometry cache ; subd |
April 9, 2016, 16:56 (GMT) |
Add geometry cache ; sync |
April 9, 2016, 16:56 (GMT) |
Add geometry cache ; mesh |
April 9, 2016, 16:56 (GMT) |
Add geometry cache ; bvh |
April 9, 2016, 16:56 (GMT) |
Add geometry cache ; geom |
April 9, 2016, 16:55 (GMT) |
Add geometry cache ; geom cache |
April 9, 2016, 16:55 (GMT) |
Add basic OpenSubDiv support |
April 9, 2016, 16:55 (GMT) |
Seperate dice and split for subdivision meshes |
April 9, 2016, 16:55 (GMT) |
Add max subdivision setting to subdivision meshes |
April 9, 2016, 16:55 (GMT) |
Fix support for triangles in DiagSplit implementation |
April 9, 2016, 16:55 (GMT) |
Add displacement scale option to displaced meshes |
April 9, 2016, 16:55 (GMT) |
Add preview dice rate for displacement |
April 9, 2016, 16:55 (GMT) |
Change Cycles displacement UI to split column |
April 9, 2016, 16:54 (GMT) |
Set normals properly for subdivision meshes |
April 9, 2016, 16:54 (GMT) |
Migrate away from ccl::SubdMesh for tessellation |
April 9, 2016, 16:54 (GMT) |
Change use subdivision bool to subdivision type enum |
April 9, 2016, 16:54 (GMT) |
Have dicing happen in screen space |
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