April 9, 2016, 16:56 (GMT)  | 
Add bvh for subpatches  | 
April 9, 2016, 16:56 (GMT)  | 
Add geometry cache ; subd  | 
April 9, 2016, 16:56 (GMT)  | 
Add geometry cache ; sync  | 
April 9, 2016, 16:56 (GMT)  | 
Add geometry cache ; mesh  | 
April 9, 2016, 16:56 (GMT)  | 
Add geometry cache ; bvh  | 
April 9, 2016, 16:56 (GMT)  | 
Add geometry cache ; geom  | 
April 9, 2016, 16:55 (GMT)  | 
Add geometry cache ; geom cache  | 
April 9, 2016, 16:55 (GMT)  | 
Add basic OpenSubDiv support  | 
April 9, 2016, 16:55 (GMT)  | 
Seperate dice and split for subdivision meshes  | 
April 9, 2016, 16:55 (GMT)  | 
Add max subdivision setting to subdivision meshes  | 
April 9, 2016, 16:55 (GMT)  | 
Fix support for triangles in DiagSplit implementation  | 
April 9, 2016, 16:55 (GMT)  | 
Add displacement scale option to displaced meshes  | 
April 9, 2016, 16:55 (GMT)  | 
Add preview dice rate for displacement  | 
April 9, 2016, 16:55 (GMT)  | 
Change Cycles displacement UI to split column  | 
April 9, 2016, 16:54 (GMT)  | 
Set normals properly for subdivision meshes  | 
April 9, 2016, 16:54 (GMT)  | 
Migrate away from ccl::SubdMesh for tessellation  | 
April 9, 2016, 16:54 (GMT)  | 
Change use subdivision bool to subdivision type enum  | 
April 9, 2016, 16:54 (GMT)  | 
Have dicing happen in screen space  | 
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 Master Commits
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