July 15, 2015, 18:21 (GMT) |
Revert "Port UV display to new design. As plus, we can remove the extra buffer completely" This reverts commit a5e3c4f04ce0b36ed78c88a221ccca5a3d2bcd50. I was too hasty in concluding this could be removed easily |
July 15, 2015, 18:17 (GMT) |
Port UV display to new design. As plus, we can remove the extra buffer completely |
July 15, 2015, 17:57 (GMT) |
Port texture paint and mcolor GPU upload to new design |
July 15, 2015, 17:43 (GMT) |
Textured and GLSL drawing for cddm except from tangent layer now ported correctly to new display paradigm |
July 15, 2015, 17:24 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri Conflicts: source/blender/blenkernel/intern/cdderivedmesh.c |
July 15, 2015, 16:51 (GMT) |
Start move drawing code for cdderivedmesh to indexed/mpoly design. This is WIP mostly to merge some work that gets rid of code we don't really need to port. |
July 15, 2015, 15:06 (GMT) |
No need to use looptri to convert vertex colors |
July 15, 2015, 14:06 (GMT) |
Use mloopcol to check if we want to enable colors for drawing |
July 15, 2015, 13:37 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
July 15, 2015, 09:04 (GMT) |
match looptri axis calculation with editmesh & tessface |
July 15, 2015, 08:32 (GMT) |
correct for mistake |
July 15, 2015, 07:25 (GMT) |
Fix for DM_draw_attrib_vertex which was temp disabled |
July 15, 2015, 06:47 (GMT) |
Correct bad index use |
July 15, 2015, 06:32 (GMT) |
Re-Branch temp-derivedmesh-looptri against master |
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