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Blender Git "temp-derivedmesh-looptri" branch commits.

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July 15, 2015, 18:21 (GMT)
Revert "Port UV display to new design. As plus, we can remove the extra buffer completely"

This reverts commit a5e3c4f04ce0b36ed78c88a221ccca5a3d2bcd50.

I was too hasty in concluding this could be removed easily
July 15, 2015, 18:17 (GMT)
Port UV display to new design. As plus, we can remove the extra buffer completely
July 15, 2015, 17:57 (GMT)
Port texture paint and mcolor GPU upload to new design
July 15, 2015, 17:43 (GMT)
Textured and GLSL drawing for cddm except from tangent layer
now ported correctly to new display paradigm
July 15, 2015, 17:24 (GMT)
Merge branch 'master' into temp-derivedmesh-looptri

Conflicts:
source/blender/blenkernel/intern/cdderivedmesh.c
July 15, 2015, 16:51 (GMT)
Start move drawing code for cdderivedmesh to indexed/mpoly design.
This is WIP mostly to merge some work that gets rid of code we
don't really need to port.
July 15, 2015, 15:06 (GMT)
No need to use looptri to convert vertex colors
July 15, 2015, 14:06 (GMT)
Use mloopcol to check if we want to enable colors for drawing
July 15, 2015, 13:37 (GMT)
Merge branch 'master' into temp-derivedmesh-looptri
July 15, 2015, 09:04 (GMT)
match looptri axis calculation with editmesh & tessface
July 15, 2015, 08:32 (GMT)
correct for mistake
July 15, 2015, 07:25 (GMT)
Fix for DM_draw_attrib_vertex which was temp disabled
July 15, 2015, 06:47 (GMT)
Correct bad index use
July 15, 2015, 06:32 (GMT)
Re-Branch temp-derivedmesh-looptri against master
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021