Revision 91fe6bd by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Add option to split triangle motion primitives by time steps Similar to the previous commit, the statistics goes as: BVH Steps Render time (sec) Memory usage (MB) 0 46 260 1 27 373 2 18 598 3 15 826 Scene used for the tests is the agent's body from one of the barber shop scenes (no textures or anything, just a diffuse material). Once again this is limited to regular (non-spatial split) BVH, Support of spatial split to this feature will come later. |
Revision 9bf3b46 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Add option to split curve motion primitives by time steps The idea is to create several smaller BVH nodes for each of the motion curve primitives. This acts as a forced spatial split for the single primitive. This gives up render time speedup of motion blurred hair in the cost of extra memory usage. The numbers goes as: BVH Steps Render time (sec) Memory usage (MB) 0 258 191 1 123 278 2 69 453 3 43 627 Scene used for the tests is the agent's hair from one of the barber shop scenes. Currently it's only limited to scenes without spatial split enabled, since the spatial split builder requires some changes to work properly with motion steps coordinates. |
Revision be431c7 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Add utility function to calculate curve boundbox from given 4 keys Also fixed some issues with motion keys calculation: - Clamp lower and upper limits of curves so we can safely call those functions for the very first and very last curve segment. - Fixed wrong indexing for the curve radius array. - Fixed wrong motion attribute offset calculation. |
Revision d87caab by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Cleanup, trailing whitespace |
Revision f6742d3 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Split motion triangle file once again, avoids annoying forward declarations |
Revision acbba82 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:14 (GMT) |
Cycles: Move motion triangle intersection functions to own file Mimics how regular triangles are working and makes it more clear where the stuff is located in the kernel. Needed to have some forward declarations because of the current placement of things in the kernel. |
Revision 69357d9 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:13 (GMT) |
Cycles: Cleanup, better variable name |
Revision 5a5b453 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:13 (GMT) |
Cycles: Add utility function to fetch motion keys while on CPU side |
Revision 93c5388 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:13 (GMT) |
Cycles: Cleanup, comments |
Revision df3511c by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:13 (GMT) |
Cycles: Add utility function to fetch motion triangle when on CPU side |
Revision eabb8f1 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:13 (GMT) |
Cycles: Cleanup, delete trailing whitespace |
Revision 5283a7e by Thomas Dinges / Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 26, 2017, 10:13 (GMT) |
Fix T50460. Greying out issue with Cycles culling options. |
Revision c727bc7 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 25, 2017, 10:22 (GMT) |
Fix T50517: Rendering expecting time is negative |
Revision 44ffbcd by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2017, 10:54 (GMT) |
Fix T49857: Blender crashes after adding texture node to compositing tree |
Revision feb2f0a by Ray molenkamp / Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 24, 2017, 10:54 (GMT) |
FIX T49899: Add EIGEN_MAKE_ALIGNED_OPERATOR_NEW to classes that use eigen's data types , to force aligned on 16 byte boundaries. |
Revision f8a3b9b by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 11:17 (GMT) |
Cycles: Fix compilation error on with older GCC Hopefully it works on all platforms now. |
Revision 85c7ecc by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:37 (GMT) |
Depsgraph: Use HIGH priority for scheduled tasks This kind of keeps threads "warmer" and should in theory give better cache coherency bringing some %% of speedup. It was already tested few months ago and it gave few % speedup in barber shop, but was reverted due to some bone popping. The popping is now fixed so it should be fine to use new scheduling policy. |
Revision 8a0e913 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:37 (GMT) |
Depsgraph: Only re-schedule objects which are on visible layers Otherwise it's possible to cause infinite update loop in Cycles viewport. Gets a bit messy logic, need to revisit this.. |
Revision e3ede82 by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:37 (GMT) |
Depsgraph: avoid more transitive relations for rigid body simulation |
Revision faaf41b by Sergey Sharybin (blender-v2.78b-release, blender-v2.78c-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 20, 2017, 10:37 (GMT) |
Depsgraph: Bone parent should also include armature transform relation It is required to have world-space bone position, which consists of armature object transform and local bone transform. |
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