Blender Git Loki

Blender Git "temp-fracture-modifier-2.8" branch commits.

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September 14, 2016, 08:26 (GMT)
fix: not initialised variable can crash blender (related to modifiers with cage editing enabled)
September 14, 2016, 08:26 (GMT)
Fix T49228: Separate by material, materials dissappear after reload.

Yet another mismatch where code would decrease usercount (of Material here) but never increase it again
when re-assigning the datablock...
September 12, 2016, 17:52 (GMT)
windows compile fix, use portable BLI_snprintf instead of snprintf
September 9, 2016, 12:12 (GMT)
added global keep shards mode for cutter groups
September 9, 2016, 11:33 (GMT)
fixes: activating clusters via percentage, add meshisland id as name in fracture too, load crash fix
September 2, 2016, 09:54 (GMT)
2.78 release: Point locales to a proper updated branch
August 8, 2016, 18:13 (GMT)
fix, enabled threading for autoexecute
August 8, 2016, 12:53 (GMT)
added threaded checkbox next to execute fracture operator
August 8, 2016, 12:07 (GMT)
made threading optional via a checkbox
August 8, 2016, 10:38 (GMT)
fallback to singlethreaded for dynamic, mousebased and fast bisect.. also changed back fast bisect orderding to have more uniform shapes
August 7, 2016, 22:37 (GMT)
first attempt to multithread fracturing, works only for prefractured for now
August 7, 2016, 14:02 (GMT)
some more optimizations at bisect, bit faster and less memory consumption, and removing bakes now when refracturing
August 6, 2016, 09:18 (GMT)
fixes for bisect and bisect+fill, should look correct again and be a bit faster as well

using a kdtree based preselection method to speed up bisecting
August 2, 2016, 13:53 (GMT)
small fix for loading possibly different jack shared library versions on different linux distributions, thanks to sergey for the fix
July 25, 2016, 21:08 (GMT)
small enhancement for voronoi + bisect and solidify after FM use case

if you use voronoi+bisect and solidify after FM, you can automerge now without having autohideable inner faces. This should have the same effect as autohide in regular use case has.
July 23, 2016, 14:39 (GMT)
memory optimization for smoke compressibility fix, dont use recursion but a queue to avoid potential stack overflows, thanks to angavrilov for this optimization
July 17, 2016, 19:31 (GMT)
fixes to prevent unwanted smoke "explosions" in the domain when using moving colliders, thanks to angavrilov for investigating those problems and providing this fixes.
July 11, 2016, 14:42 (GMT)
attempt to make fast bisect usable with mousebased fracture... now the user has a bit control how the halving is performed via the helpers
July 9, 2016, 11:43 (GMT)
some tweaks for the faster voronoi+bisect method, its faster but not interactive yet... but should mostly lead to correct results
July 8, 2016, 23:35 (GMT)
attempt to make voronoi+bisect faster, but it has problems with selfintersection, so unfortunately not useable on any
model out of the box
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021