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Blender Git "temp-geometry-nodes-mesh-primitive-line" branch commits.

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March 9, 2021, 14:18 (GMT)
Use 3x3 matrix for normal transformation
March 9, 2021, 03:48 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
March 9, 2021, 03:14 (GMT)
Progress on cylinder node
March 9, 2021, 02:36 (GMT)
Cleanup, add transformation
March 9, 2021, 02:36 (GMT)
Add primitive cube node
March 9, 2021, 02:35 (GMT)
Expose transform operation and optimize normal transform
March 9, 2021, 02:34 (GMT)
Add float3.is_zero()
March 8, 2021, 22:04 (GMT)
Fix build
March 8, 2021, 21:56 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
March 1, 2021, 14:36 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
February 26, 2021, 15:00 (GMT)
Start of Cylinder node, add distance float socket
February 26, 2021, 04:43 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
February 26, 2021, 00:39 (GMT)
Fix issue with normals
February 26, 2021, 00:03 (GMT)
remove extra whitespace
February 26, 2021, 00:03 (GMT)
Remove asserts
February 26, 2021, 00:02 (GMT)
Fix index calculations
February 25, 2021, 23:26 (GMT)
Fix: Make output mesh valid, add a bunch of asserts
February 25, 2021, 20:56 (GMT)
Working sphere polygons
February 25, 2021, 19:37 (GMT)
Sphere edges working
February 25, 2021, 15:31 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021