March 9, 2021, 14:18 (GMT) |
Use 3x3 matrix for normal transformation
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March 9, 2021, 03:48 (GMT) |
Merge branch 'master' into geometry-nodes-mesh-primitives
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March 9, 2021, 03:14 (GMT) |
Progress on cylinder node
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March 9, 2021, 02:36 (GMT) |
Cleanup, add transformation
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March 9, 2021, 02:36 (GMT) |
Add primitive cube node
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March 9, 2021, 02:35 (GMT) |
Expose transform operation and optimize normal transform
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March 9, 2021, 02:34 (GMT) |
Add float3.is_zero()
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March 8, 2021, 22:04 (GMT) |
Fix build
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March 8, 2021, 21:56 (GMT) |
Merge branch 'master' into geometry-nodes-mesh-primitives
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March 1, 2021, 14:36 (GMT) |
Merge branch 'master' into geometry-nodes-mesh-primitives
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February 26, 2021, 15:00 (GMT) |
Start of Cylinder node, add distance float socket
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February 26, 2021, 04:43 (GMT) |
Merge branch 'master' into geometry-nodes-mesh-primitives
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February 26, 2021, 00:39 (GMT) |
Fix issue with normals
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February 26, 2021, 00:03 (GMT) |
remove extra whitespace
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February 26, 2021, 00:03 (GMT) |
Remove asserts
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February 26, 2021, 00:02 (GMT) |
Fix index calculations
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February 25, 2021, 23:26 (GMT) |
Fix: Make output mesh valid, add a bunch of asserts
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February 25, 2021, 20:56 (GMT) |
Working sphere polygons
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February 25, 2021, 19:37 (GMT) |
Sphere edges working
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February 25, 2021, 15:31 (GMT) |
Merge branch 'master' into geometry-nodes-mesh-primitives
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