Blender Git Loki
December 11, 2018, 18:42 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-outliner-visibility |
December 7, 2018, 01:41 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-outliner-visibility |
November 30, 2018, 04:35 (GMT) |
November 30, 2018, 04:35 (GMT) |
Fix/workaround issues in pose and edit mode [re-committing] Edit mode was unable to select, pose mode was unable to move bones. |
November 30, 2018, 04:35 (GMT) |
Outliner: Implement 3 levels of viewport visibility Now collection and objects can be either: * Hidden for all the view layers. * Hidden for a view layer but not necessarily for all others. * Visible for a view layer but not necessarily for all others. Regarding icons: Whatever we decide to use for the "Hidden for all view layers" needs to be a toggle-like icon. Because when viewing "Scenes" instead of "View Layer" in the outliner we should be able to edit the collection "Hidden for all the view layers" as an on/off option. See T57857 for discussion. |
November 30, 2018, 04:35 (GMT) |
Per view-layer collection visibility [re-committing] We still control this in the viewport collections visibility menu. But now we are actually changing the visibility of the collections, not of the objects. If a collection is indirectly invisible (because one of its parents are invisible) we gray it out. Also if you click directly in the collection names, it "isolates" the collection by hiding all collections, and showing the direct parents and all the children of the selected collection. Development Note: Right now I'm excluding the hidden collections from the depsgraph. Thus the need for tagging relations to update. If this proves to be too slow, we can change. |
November 30, 2018, 04:35 (GMT) |
Outliner: eyes for collection affect collection visibility As oppose to affect the collection objects' visibility. |