December 27, 2014, 10:23 (GMT) |
Implemented basic cursor drawing for hair edit mode brushes. |
December 27, 2014, 10:23 (GMT) |
Fix for brush radius, the Brush.size property is actually the radius and not the diameter. |
December 27, 2014, 10:23 (GMT) |
Support for common operators, keymap entries and radial controls for hair brush settings. |
December 27, 2014, 10:23 (GMT) |
Apply the same weight profile in the comb tool as in particle edit mode. The comb tool will likely get a complete overhaul, but until then it should just behave like the old tool. |
December 27, 2014, 10:23 (GMT) |
Fix for OpenlGL state restoration after strand drawing, disable color material option. |
December 27, 2014, 10:23 (GMT) |
Added back different selection modes (strands, verts, tips) for hair editing. |
December 27, 2014, 10:23 (GMT) |
Show selection state of hair vertices with the usual theme colors. |
December 27, 2014, 10:23 (GMT) |
First selection operator implementation for hair edit: circle select. |
December 27, 2014, 10:23 (GMT) |
New mesh sample evaluation function for shape key data. |
December 27, 2014, 10:23 (GMT) |
Generic raycast method for generating mesh surface samples. Conflicts: source/blender/blenkernel/intern/mesh_sample.c |
December 27, 2014, 10:23 (GMT) |
New simple storage method for single sample values. |
December 27, 2014, 10:23 (GMT) |
Better feedback about valid sample from mesh sampling methods. Conflicts: source/blender/editors/object/object_shapekey.c |
December 27, 2014, 10:23 (GMT) |
Fix for uninitialized return value. |
December 27, 2014, 10:23 (GMT) |
Basic Add tool for creating new strands in hair edit mode. |
December 27, 2014, 10:23 (GMT) |
Define hair edit settings and brush types in the RNA, similar to paint and sculpt settings. |
December 27, 2014, 10:23 (GMT) |
Lots of small fixes for paint system quirks to make hair brushes work in the UI. |
December 27, 2014, 10:23 (GMT) |
Simplified first version of the hair stroke combing functionality. Stroke tools will be categorized by the hair elements they operate on: vertices, segments or strands (roots). In addition to that a filter function defines the influence of the brush. This should be defined by the other brush settings and be largely independent of the main tool mode. |
December 27, 2014, 10:23 (GMT) |
Nicer vector math for mouse coordinates. |
December 27, 2014, 10:23 (GMT) |
Apply the hair matrices when converting from particle keys to bmesh, so the edit data is consistently in object space. |
December 27, 2014, 10:23 (GMT) |
Missing bmesh include folder for hair editor in scons. |
|