| December 27, 2014, 10:23 (GMT) | 
| Implemented basic cursor drawing for hair edit mode brushes. | 
| December 27, 2014, 10:23 (GMT) | 
| Fix for brush radius, the Brush.size property is actually the radius and not the diameter. | 
| December 27, 2014, 10:23 (GMT) | 
| Support for common operators, keymap entries and radial controls for hair brush settings. | 
| December 27, 2014, 10:23 (GMT) | 
| Apply the same weight profile in the comb tool as in particle edit mode. The comb tool will likely get a complete overhaul, but until then it should just behave like the old tool. | 
| December 27, 2014, 10:23 (GMT) | 
| Fix for OpenlGL state restoration after strand drawing, disable color material option. | 
| December 27, 2014, 10:23 (GMT) | 
| Added back different selection modes (strands, verts, tips) for hair editing. | 
| December 27, 2014, 10:23 (GMT) | 
| Show selection state of hair vertices with the usual theme colors. | 
| December 27, 2014, 10:23 (GMT) | 
| First selection operator implementation for hair edit: circle select. | 
| December 27, 2014, 10:23 (GMT) | 
| New mesh sample evaluation function for shape key data. | 
| December 27, 2014, 10:23 (GMT) | 
| Generic raycast method for generating mesh surface samples. Conflicts: source/blender/blenkernel/intern/mesh_sample.c | 
| December 27, 2014, 10:23 (GMT) | 
| New simple storage method for single sample values. | 
| December 27, 2014, 10:23 (GMT) | 
| Better feedback about valid sample from mesh sampling methods. Conflicts: source/blender/editors/object/object_shapekey.c | 
| December 27, 2014, 10:23 (GMT) | 
| Fix for uninitialized return value. | 
| December 27, 2014, 10:23 (GMT) | 
| Basic Add tool for creating new strands in hair edit mode. | 
| December 27, 2014, 10:23 (GMT) | 
| Define hair edit settings and brush types in the RNA, similar to paint and sculpt settings. | 
| December 27, 2014, 10:23 (GMT) | 
| Lots of small fixes for paint system quirks to make hair brushes work in the UI. | 
| December 27, 2014, 10:23 (GMT) | 
| Simplified first version of the hair stroke combing functionality. Stroke tools will be categorized by the hair elements they operate on: vertices, segments or strands (roots). In addition to that a filter function defines the influence of the brush. This should be defined by the other brush settings and be largely independent of the main tool mode. | 
| December 27, 2014, 10:23 (GMT) | 
| Nicer vector math for mouse coordinates. | 
| December 27, 2014, 10:23 (GMT) | 
| Apply the hair matrices when converting from particle keys to bmesh, so the edit data is consistently in object space. | 
| December 27, 2014, 10:23 (GMT) | 
| Missing bmesh include folder for hair editor in scons. | 
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 Master Commits
 Master Commits MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021