Blender Git Commits

Blender Git "temp_hair_flow" branch commits.

Page: 3 / 32

December 27, 2014, 10:23 (GMT)
Implemented basic cursor drawing for hair edit mode brushes.
December 27, 2014, 10:23 (GMT)
Fix for brush radius, the Brush.size property is actually the radius and
not the diameter.
December 27, 2014, 10:23 (GMT)
Support for common operators, keymap entries and radial controls for
hair brush settings.
December 27, 2014, 10:23 (GMT)
Apply the same weight profile in the comb tool as in particle edit mode.

The comb tool will likely get a complete overhaul, but until then it
should just behave like the old tool.
December 27, 2014, 10:23 (GMT)
Fix for OpenlGL state restoration after strand drawing, disable color
material option.
December 27, 2014, 10:23 (GMT)
Added back different selection modes (strands, verts, tips) for hair
editing.
December 27, 2014, 10:23 (GMT)
Show selection state of hair vertices with the usual theme colors.
December 27, 2014, 10:23 (GMT)
First selection operator implementation for hair edit: circle select.
December 27, 2014, 10:23 (GMT)
New mesh sample evaluation function for shape key data.
December 27, 2014, 10:23 (GMT)
Generic raycast method for generating mesh surface samples.

Conflicts:
source/blender/blenkernel/intern/mesh_sample.c
December 27, 2014, 10:23 (GMT)
New simple storage method for single sample values.
December 27, 2014, 10:23 (GMT)
Better feedback about valid sample from mesh sampling methods.

Conflicts:
source/blender/editors/object/object_shapekey.c
December 27, 2014, 10:23 (GMT)
Fix for uninitialized return value.
December 27, 2014, 10:23 (GMT)
Basic Add tool for creating new strands in hair edit mode.
December 27, 2014, 10:23 (GMT)
Define hair edit settings and brush types in the RNA, similar to paint
and sculpt settings.
December 27, 2014, 10:23 (GMT)
Lots of small fixes for paint system quirks to make hair brushes work
in the UI.
December 27, 2014, 10:23 (GMT)
Simplified first version of the hair stroke combing functionality.

Stroke tools will be categorized by the hair elements they operate on:
vertices, segments or strands (roots). In addition to that a filter
function defines the influence of the brush. This should be defined by
the other brush settings and be largely independent of the main tool
mode.
December 27, 2014, 10:23 (GMT)
Nicer vector math for mouse coordinates.
December 27, 2014, 10:23 (GMT)
Apply the hair matrices when converting from particle keys to bmesh,
so the edit data is consistently in object space.
December 27, 2014, 10:23 (GMT)
Missing bmesh include folder for hair editor in scons.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021