April 29, 2021, 13:28 (GMT) |
Fix invalid parameter type in bmlog. |
April 29, 2021, 02:31 (GMT) |
* Eeek, left in an ATTR_NO_OPT attribute |
April 29, 2021, 02:11 (GMT) |
* The dyntopo remesher is now a bit smarter about avoiding certain degenerate cases that produce lots of bad geometry (and also bad PBVHs that slows down the whole mesh). + A very small amount of surface smoothing is now applied by dyntopo. + The recursive functions that expand the region considered by dyntopo now ignore "front face only" for depths less then 5. + The number of edges dyntopo can split or collapse in one run has been cut in half to 4k. - This limit is also now dynamically adjusted by a measure of how skinny the edges are. |
April 28, 2021, 19:55 (GMT) |
Merge branch 'master' into sculpt-dev |
April 27, 2021, 21:54 (GMT) |
Sculpt: Add operator to store a limit surface manually |
April 27, 2021, 20:42 (GMT) |
Merge branch 'master' into sculpt-dev |
April 27, 2021, 20:38 (GMT) |
fix compile error |
April 27, 2021, 20:20 (GMT) |
Fix last commit flipping the order of booleans. |
April 27, 2021, 20:04 (GMT) |
* Got box trim tool working for dyntopo - This required implementing SCULPT_UNDO_GEOMETRY for dyntopo. That turned out to be more work then I expected. Basically it writes an entire Mesh to BMLogEntry, which can be swapped with current bmesh. Tricky part was patching bm log ids. |
April 27, 2021, 19:31 (GMT) |
Fix possible crash with dyntopo and clay strips normal filter |
April 27, 2021, 19:31 (GMT) |
Merge branch 'master' into sculpt-dev |
April 27, 2021, 16:51 (GMT) |
Edit face set brush now works for pbvh bmesh |
April 27, 2021, 16:31 (GMT) |
Merge branch 'master' into sculpt-dev |
April 27, 2021, 16:12 (GMT) |
Enable color filter brush for pbvh bmesh |
April 27, 2021, 16:07 (GMT) |
One more null ptr check |
April 27, 2021, 16:01 (GMT) |
* Fix null ptr bug in automasking code |
April 27, 2021, 00:44 (GMT) |
* Fix bug in last commit where boundary flags weren't properly updated after symmetrize. |
April 25, 2021, 22:12 (GMT) |
Fix memory corruption in sculpt neighbors code |
April 25, 2021, 21:51 (GMT) |
* Boundary info is no longer initialized with SCULPT_boundary_info_ensure, instead PBVH_BMESH keeps track of boundary vert flags internally. This prevents nasty first-click lag on the smooth brush as well as anything with autosmooth. |
April 25, 2021, 21:02 (GMT) |
* Fixed SCULPT_dynamic_topology_sync_layers to properly sync active/render/clone/mask layers indices. * Fixed sculpt color bugs in pbvh drawing for bmesh. |
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