April 11, 2012, 20:46 (GMT) |
TileBranch * fill an uninitialized value - At Mind - |
April 11, 2012, 19:36 (GMT) |
TileBranch * added caching operations to Distortion node. With thanks to Sergey! - At Mind - |
April 11, 2012, 18:37 (GMT) |
TileBranch * added initial version of the MovieDistortion/MovieDistortion node. - At Mind - |
April 11, 2012, 07:09 (GMT) |
TileBranch * do not use area of interest, when the blur has already been calculated. Saves some time in the memory manager. - At Mind - |
April 11, 2012, 04:40 (GMT) |
TileBranch * fixed the vectorBlur additional artifacts. These were created as the editor output socket is an vector, but the output operation was a color. this color type was set to the editor node output socket type. this was an early optimization, and this is the only 'issue' that we can have with it :) * replaced spaces => tabs in ConvertVectorToColor - At Mind - |
April 10, 2012, 21:33 (GMT) |
TileBranch * added quality setting for vector blur. The quality setting will change the actual number of samples to be calculated. With high quality the user selected number of samples will be used. with low this amount is divided by 3, medium by 2. Tests are needed if this suits in a normal workflow. - At Mind - |
April 10, 2012, 20:14 (GMT) |
TileBranch * added first implementation of the VectorBlur; It uses Blender Internal renderer to calculate the vectorBlur. * still needs some work (artifacts + quality setting) - At Mind - |
April 10, 2012, 17:07 (GMT) |
TileBranch * increased editing performance of the bilateral blur - At Mind - |
April 10, 2012, 15:48 (GMT) |
TileBranch: * added a simple implementation of the bilateral blur. The implementation needs still has a lot of places to improve speed. The simplicity of the kernel makes it an ideal candidate for OpenCL! - At Mind - |
April 5, 2012, 12:44 (GMT) |
TileBranch * Added sampler operation to the Rotate node * Added sampler operation to the Transform node Effect: * Bilinear, Bicubic, nearest filtering should work on MovieClips |
April 5, 2012, 06:46 (GMT) |
TileBranch * Fixed issue with Stabilize2d node. reason of crash: - the resolution of the movie clip attribute operation was set to the default values - the system did a translate operation to center this - these new added operations crashed the system |
April 3, 2012, 11:56 (GMT) |
Tile branch * added debug info (dot graph) during debugging; * fixed issue in the movieclip node, where wrong connections where created |
February 28, 2012, 12:05 (GMT) |
TileBranch * Added a sampler node With the sampler node it is possible to change image sample methods where you want. Sampler only works for Images & MovieClips - At Mind - |
February 28, 2012, 10:43 (GMT) |
TileBranch * Added basic flow for samplers in the compositor samplers can be used to identify how to sample an ImBuf/LenderLayer/Image/MovieClip/TempBuffer. example of samplers are Nearest, Bilinear, Bicubic - At Mind - |
February 27, 2012, 14:56 (GMT) |
TileBranch * Added transform node * Fixed rounding issue in MovieClipOperation * Initial version of Stabilize2d node (not working ATM; Memory rewrites occurs) * Added MovieClipAttributeOperation, to read movieclip attributes, like frame stabilization offset, angle, scale - At Mind - |
February 22, 2012, 18:56 (GMT) |
TileBranch * Added the MapValue node - At Mind - |
February 22, 2012, 16:26 (GMT) |
TileBranch * added parameter to the compositor to really identify if the compositor is called from an editor or from the renderer/pipeline This is a fix so that the quality level and speedups are managed appropriate. - At Mind - |
February 22, 2012, 14:34 (GMT) |
TileBranch * Added Output file node * Fixed issue during deinitialization of the compositor Note: * There is a change in the render pipeline of blender that the render vs editor attribute is not correct anymore. This needs to be fixed, have noted in the todo list - At Mind - |
February 21, 2012, 13:13 (GMT) |
TileBranch * added color spill node. * did some optimizations to the color spill logic |
February 20, 2012, 12:18 (GMT) |
Tile Branch * added the color correction node back. Node was only merged for a part from the git branch With the color correction node ("Color/Color correction" in the compositor node editor) colors can be manipulated using the most common color operations. Even color channels can be enabled/disabled and fine-tuning on highlights, midtones and shadows can be tweaked. - At Mind - |
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