July 19, 2021, 22:51 (GMT) |
Cleanup: Remove unused masking tool panels |
July 19, 2021, 21:56 (GMT) |
Restore selection shortcuts |
July 19, 2021, 21:13 (GMT) |
Cleanup: Clang format |
July 19, 2021, 21:12 (GMT) |
Merge branch 'master' into tracking_tools |
July 19, 2021, 20:52 (GMT) |
Merge branch 'master' into tracking_tools |
July 19, 2021, 13:08 (GMT) |
MCE: Mask tool improvements The mask tool now respects the settings for new handle_type in the tool settings for new points. This makes it work more like a proper tool. However, now it does not use the active point anymore as a reference for the handle_type settings of new points as it was until 2.93. So e.g. if the user starts to draw a mask with handle_type Auto and changes the active point to Vector, every new point drawn with the mask tool will still have handle_type Auto. Overall I think the new behavior is better though. Also, the user does not need to keep Ctrl pressed to draw a mask. Instead, the tool will draw a mask point on every click, unless the mouse is close to an existing point, then it will work like the tweak tool. The user can hold down Ctrl to activate the add_feather_vertex_slide tool. |
July 19, 2021, 07:37 (GMT) |
Merge branch 'tracking_tools' of git.blender.org:blender into tracking_tools |
July 19, 2021, 07:33 (GMT) |
MCE: Always use mask preset for new vertex. This is more a test, but this change makes it so that a new vertex uses the mask tool setting for a new vertex. Not sure if this is the desired behavior though, because before you could change the handle_type of the active point and then every point extruded from it would use the new handle_type. |
July 18, 2021, 22:09 (GMT) |
UI: Tracking: Move Object Scale to objects panel The goal of this patch is to simplify the object panel shown below to help the process of migrating the current toolbar to a new active tool based toolbar {F10174064} This moves the scale property from the rather hidden toolbar panel to the sidebar "Objects" panel in the sidebar: {F10174050} This also moves the two set scale operators to the same location and will change based on the active "object type" (Camera or Object) Reviewed By: sebastian_k, sergey Differential Revision: https://developer.blender.org/D9806 |
July 18, 2021, 22:03 (GMT) |
Annotations: Cleanup old tools and tool settings This removes the unused generic toolbar panel. There is also an issue with `annotation_stroke_placement_view2d`, this property needs to be updated for view2d types. This is a bug that can be fixed in master be creating a new enum of view2d placement options. |
July 18, 2021, 20:21 (GMT) |
Merge branch 'master' into tracking_tools |
July 16, 2021, 09:39 (GMT) |
Merge branch 'master' into tracking_tools |
July 16, 2021, 09:33 (GMT) |
MCE: Trying to add mask handle props into toolbar I tried implementing this https://developer.blender.org/P1923 To get the properties to do anything, I would need to change add_vertex_slide to just add_vertex. add_vertex_slide is a macro, and apparently the properties of MASK_OT_add_vertex do not have any influence on the tool if it is set to use the macro. But even then it only updates the handle type when activating the tool (after switching to a different tool before). So some update thingy is still missing. |
July 15, 2021, 11:59 (GMT) |
MCE: Fix default tracking settings extras The default tracking settings popover was using the tracking settings extras panel from the actve track, not the default one. |
July 15, 2021, 11:28 (GMT) |
Merge branch 'master' into tracking_tools |
July 14, 2021, 13:15 (GMT) |
MCE: Only options in toolbar in correct context Some popovers produced errors if no clip was loaded yet or the wrong mode was active. |
July 14, 2021, 11:42 (GMT) |
MCE: Add some options to the topbar tool settings There are now 3 new menues on the left side of the topbar tool settings: - Speed - Tracking Settings - Objects Having the tracking speed menu now in the topbar makes more sense than before, where it was located in the tracking settings. The tracking presets are now located in left side of the topbar, next to the tool settings. That way the presets are always accessible, even when a different tool is active, which might be handy when using Detect Features. |
July 14, 2021, 02:06 (GMT) |
Merge branch 'master' into tracking_tools |
July 13, 2021, 15:27 (GMT) |
Attempt to migrate Movie Clip Editor to new tool system Here's my monkey-code like attempt to migrate the current clip editor to the tool system we use in the rest of Blender. I am trying to implement what is suggested here: https://developer.blender.org/T83612 It's a work in progress, but some things are working already. {F9602862} {F9602876} Differential Revision: https://developer.blender.org/D10198 |
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