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Blender Git Statistics -> Branches -> object_nodes

"Object_nodes" branch

Total commits : 451
Total committers : 2
First Commit : September 11, 2015
Latest Commit : August 9, 2016


Commits by Month

DateNumber of Commits
August, 20161
July, 20164
June, 201629
May, 201667
April, 201624
March, 201615
February, 20163
January, 201650
December, 2015139
November, 201571
October, 201535
September, 201513

Committers

AuthorNumber of Commits
Lukas Toenne450
Kévin Dietrich1

Popular Files

FilenameTotal Edits
bvm_api.cc128
bvm_nodegraph.cc105
bvm_eval.cc79
bvm_codegen.cc68
BVM_api.h50
bvm_opcode.h50
bvm_nodegraph.h48
llvm_codegen.cc39
bvm_codegen.h35
geometry_nodes.py33

Latest commits Feed

August 9, 2016, 14:37 (GMT)
Merge branch 'master' into object_nodes
July 25, 2016, 07:35 (GMT)
Merge branch 'master' into object_nodes
July 24, 2016, 11:09 (GMT)
Added a number of addition matrix manipulation nodes.
July 19, 2016, 09:43 (GMT)
Merge branch 'master' into object_nodes
July 19, 2016, 08:53 (GMT)
Merge branch 'master' into object_nodes
June 26, 2016, 10:45 (GMT)
Minor whitespace fix.
June 24, 2016, 14:19 (GMT)
Added object nodes for looking up an object and transform from global data.
June 24, 2016, 12:45 (GMT)
LLVM TypeBuilder and copy function for node_counted_ptr.

Using a DerivedMesh directly for mesh data isn't so great because
the lifetime of a DM is not necessarily known at compile time, depending
on branching. node_counted_ptr is basically a simplified shared_ptr variant.
June 24, 2016, 08:23 (GMT)
Use a hash table to register external functions with the LLVM engine.

This will allow using BLI/BKE code for complex data types, such as DerivedMesh.
June 24, 2016, 08:23 (GMT)
Include mesh opcode functions in modules.

Modifier functions with variable expression inputs are disabled,
until DerivedMesh handling through LLVM is implemented.
June 23, 2016, 17:16 (GMT)
Fix graph return values: Not all value types are returned as duals.
June 23, 2016, 16:36 (GMT)
Fix for graph function signature: use pointers also for aggregate and struct types.
June 23, 2016, 11:43 (GMT)
Use the LLVM backend for modifier nodes.

This currently fails, because the actual mesh nodes are not yet implemented
in the LLVM backend.
June 23, 2016, 10:36 (GMT)
Reduce repetitive code in the C API by defining static node graph signatures.

Node graph inputs/outputs are now defined statically and graph instances
can be constructed by passing these as ArrayRefs. The code for compiling
various node graph types can then be unified.
June 22, 2016, 16:25 (GMT)
More codegen implementations for basic functions.

* float/int conversion
* float3/float4 getters and setters
June 22, 2016, 10:35 (GMT)
Removed unused source file.
June 21, 2016, 15:42 (GMT)
Use load/store for float3 and float4 to generate a bit nicer code.

It's unclear if the same can be done for larger aggregate types like matrix44.
June 21, 2016, 14:50 (GMT)
Define names for most values in generated LLVM code.

These are purely for debugging the code, they help a lot in reading
LLVM dumps.
June 20, 2016, 15:38 (GMT)
New CodeGenerator implementation for replacing the old BVM compiler.
June 19, 2016, 12:50 (GMT)
Moved old bvm codegen and function files into bvm module.

The intern and compile modules are now truly independent from backends (llvm and bvm).

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Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2019