Sivu saatavilla vain englanninkielisenä.Blender Git Statistics -> Branches -> object_nodes
"Object_nodes" branch
Total commits : 451
Total committers : 2
First Commit : September 11, 2015
Latest Commit : August 9, 2016
Commits by Month
| Date | Number of Commits | |
|---|---|---|
| August, 2016 | 1 | |
| July, 2016 | 4 | |
| June, 2016 | 29 | |
| May, 2016 | 67 | |
| April, 2016 | 24 | |
| March, 2016 | 15 | |
| February, 2016 | 3 | |
| January, 2016 | 50 | |
| December, 2015 | 139 | |
| November, 2015 | 71 | |
| October, 2015 | 35 | |
| September, 2015 | 13 | |
Committers
| Author | Number of Commits | 
|---|---|
| Lukas Toenne | 450 | 
| Kévin Dietrich | 1 | 
Popular Files
| Filename | Total Edits | 
|---|---|
| bvm_api.cc | 128 | 
| bvm_nodegraph.cc | 105 | 
| bvm_eval.cc | 79 | 
| bvm_codegen.cc | 68 | 
| bvm_opcode.h | 50 | 
| BVM_api.h | 50 | 
| bvm_nodegraph.h | 48 | 
| llvm_codegen.cc | 39 | 
| bvm_codegen.h | 35 | 
| geometry_nodes.py | 33 | 
Latest commits 
August 9, 2016, 14:37 (GMT)  | 
Merge branch 'master' into object_nodes  | 
July 25, 2016, 07:35 (GMT)  | 
Merge branch 'master' into object_nodes  | 
July 24, 2016, 11:09 (GMT)  | 
Added a number of addition matrix manipulation nodes.  | 
July 19, 2016, 09:43 (GMT)  | 
Merge branch 'master' into object_nodes  | 
July 19, 2016, 08:53 (GMT)  | 
Merge branch 'master' into object_nodes  | 
June 26, 2016, 10:45 (GMT)  | 
Minor whitespace fix.  | 
June 24, 2016, 14:19 (GMT)  | 
Added object nodes for looking up an object and transform from global data.  | 
June 24, 2016, 12:45 (GMT)  | 
LLVM TypeBuilder and copy function for node_counted_ptr. Using a DerivedMesh directly for mesh data isn't so great because the lifetime of a DM is not necessarily known at compile time, depending on branching. node_counted_ptr is basically a simplified shared_ptr variant.  | 
June 24, 2016, 08:23 (GMT)  | 
Use a hash table to register external functions with the LLVM engine. This will allow using BLI/BKE code for complex data types, such as DerivedMesh.  | 
June 24, 2016, 08:23 (GMT)  | 
Include mesh opcode functions in modules. Modifier functions with variable expression inputs are disabled, until DerivedMesh handling through LLVM is implemented.  | 
June 23, 2016, 17:16 (GMT)  | 
Fix graph return values: Not all value types are returned as duals.  | 
June 23, 2016, 16:36 (GMT)  | 
Fix for graph function signature: use pointers also for aggregate and struct types.  | 
June 23, 2016, 11:43 (GMT)  | 
Use the LLVM backend for modifier nodes. This currently fails, because the actual mesh nodes are not yet implemented in the LLVM backend.  | 
June 23, 2016, 10:36 (GMT)  | 
Reduce repetitive code in the C API by defining static node graph signatures. Node graph inputs/outputs are now defined statically and graph instances can be constructed by passing these as ArrayRefs. The code for compiling various node graph types can then be unified.  | 
June 22, 2016, 16:25 (GMT)  | 
More codegen implementations for basic functions. * float/int conversion * float3/float4 getters and setters  | 
June 22, 2016, 10:35 (GMT)  | 
Removed unused source file.  | 
June 21, 2016, 15:42 (GMT)  | 
Use load/store for float3 and float4 to generate a bit nicer code. It's unclear if the same can be done for larger aggregate types like matrix44.  | 
June 21, 2016, 14:50 (GMT)  | 
Define names for most values in generated LLVM code. These are purely for debugging the code, they help a lot in reading LLVM dumps.  | 
June 20, 2016, 15:38 (GMT)  | 
New CodeGenerator implementation for replacing the old BVM compiler.  | 
June 19, 2016, 12:50 (GMT)  | 
Moved old bvm codegen and function files into bvm module. The intern and compile modules are now truly independent from backends (llvm and bvm).  | 
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