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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> object_nodes
"Object_nodes" branch
Total commits : 451
Total committers : 2
First Commit : September 11, 2015
Latest Commit : August 9, 2016
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2016 | 1 | |
July, 2016 | 4 | |
June, 2016 | 29 | |
May, 2016 | 67 | |
April, 2016 | 24 | |
March, 2016 | 15 | |
February, 2016 | 3 | |
January, 2016 | 50 | |
December, 2015 | 139 | |
November, 2015 | 71 | |
October, 2015 | 35 | |
September, 2015 | 13 |
Committers
Author | Number of Commits |
---|---|
Lukas Toenne | 450 |
Kévin Dietrich | 1 |
Popular Files
Filename | Total Edits |
---|---|
bvm_api.cc | 128 |
bvm_nodegraph.cc | 105 |
bvm_eval.cc | 79 |
bvm_codegen.cc | 68 |
bvm_opcode.h | 50 |
BVM_api.h | 50 |
bvm_nodegraph.h | 48 |
llvm_codegen.cc | 39 |
bvm_codegen.h | 35 |
geometry_nodes.py | 33 |
Latest commits
August 9, 2016, 14:37 (GMT) |
Merge branch 'master' into object_nodes |
July 25, 2016, 07:35 (GMT) |
Merge branch 'master' into object_nodes |
July 24, 2016, 11:09 (GMT) |
Added a number of addition matrix manipulation nodes. |
July 19, 2016, 09:43 (GMT) |
Merge branch 'master' into object_nodes |
July 19, 2016, 08:53 (GMT) |
Merge branch 'master' into object_nodes |
June 26, 2016, 10:45 (GMT) |
Minor whitespace fix. |
June 24, 2016, 14:19 (GMT) |
Added object nodes for looking up an object and transform from global data. |
June 24, 2016, 12:45 (GMT) |
LLVM TypeBuilder and copy function for node_counted_ptr. Using a DerivedMesh directly for mesh data isn't so great because the lifetime of a DM is not necessarily known at compile time, depending on branching. node_counted_ptr is basically a simplified shared_ptr variant. |
June 24, 2016, 08:23 (GMT) |
Use a hash table to register external functions with the LLVM engine. This will allow using BLI/BKE code for complex data types, such as DerivedMesh. |
June 24, 2016, 08:23 (GMT) |
Include mesh opcode functions in modules. Modifier functions with variable expression inputs are disabled, until DerivedMesh handling through LLVM is implemented. |
June 23, 2016, 17:16 (GMT) |
Fix graph return values: Not all value types are returned as duals. |
June 23, 2016, 16:36 (GMT) |
Fix for graph function signature: use pointers also for aggregate and struct types. |
June 23, 2016, 11:43 (GMT) |
Use the LLVM backend for modifier nodes. This currently fails, because the actual mesh nodes are not yet implemented in the LLVM backend. |
June 23, 2016, 10:36 (GMT) |
Reduce repetitive code in the C API by defining static node graph signatures. Node graph inputs/outputs are now defined statically and graph instances can be constructed by passing these as ArrayRefs. The code for compiling various node graph types can then be unified. |
June 22, 2016, 16:25 (GMT) |
More codegen implementations for basic functions. * float/int conversion * float3/float4 getters and setters |
June 22, 2016, 10:35 (GMT) |
Removed unused source file. |
June 21, 2016, 15:42 (GMT) |
Use load/store for float3 and float4 to generate a bit nicer code. It's unclear if the same can be done for larger aggregate types like matrix44. |
June 21, 2016, 14:50 (GMT) |
Define names for most values in generated LLVM code. These are purely for debugging the code, they help a lot in reading LLVM dumps. |
June 20, 2016, 15:38 (GMT) |
New CodeGenerator implementation for replacing the old BVM compiler. |
June 19, 2016, 12:50 (GMT) |
Moved old bvm codegen and function files into bvm module. The intern and compile modules are now truly independent from backends (llvm and bvm). |
MiikaHweb - Blender Git Statistics v1.06