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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> soc-2010-nicolasbishop
"Soc-2010-nicolasbishop" branch
Total commits : 156
Total committers : 2
First Commit : April 27, 2010
Latest Commit : October 19, 2010
Commits by Month
Date | Number of Commits | |
---|---|---|
October, 2010 | 3 | |
September, 2010 | 7 | |
August, 2010 | 36 | |
July, 2010 | 64 | |
June, 2010 | 38 | |
May, 2010 | 7 | |
April, 2010 | 1 |
Committers
Author | Number of Commits |
---|---|
Nicholas Bishop | 155 |
Martin Poirier | 1 |
Popular Files
Filename | Total Edits |
---|---|
paint_vertex.c | 39 |
gpu_buffers.c | 37 |
sculpt.c | 37 |
pbvh.c | 32 |
paint_intern.h | 28 |
paint_mask.c | 25 |
BLI_pbvh.h | 25 |
subsurf_ccg.c | 24 |
multires.c | 22 |
space_view3d_toolbar.py | 22 |
Latest commits
October 19, 2010, 00:45 (GMT) |
October 18, 2010, 02:43 (GMT) |
October 18, 2010, 01:10 (GMT) |
September 14, 2010, 23:41 (GMT) |
== Multires == Fixed a crash when drawing without ptex |
September 14, 2010, 23:37 (GMT) |
September 14, 2010, 22:33 (GMT) |
== Multires == Drawing optimization for VBO: only create one index buffer object for a single grid level |
September 10, 2010, 17:54 (GMT) |
== Ptex == Missed a conflict in my last merge |
September 9, 2010, 04:07 (GMT) |
September 6, 2010, 00:07 (GMT) |
== Ptex == * Fix blur tool on mesh border |
September 5, 2010, 19:10 (GMT) |
== Ptex == * Fixed blurring brush to work with ptex * Added a convert operator to convert ptex data between 8-bit, 16-bit, and float Still has some issues; blurring 8-bit data darkens it, and there are small seams between tiles |
August 30, 2010, 19:06 (GMT) |
August 21, 2010, 04:45 (GMT) |
== Ptex == * Added subface hiding and subface masking to ptex edit mode * Added hotkeys and menu items (HKEY and alt+HKEY for hiding and unhiding, MKEY and alt+MKEY for masking and unmasking) |
August 21, 2010, 04:06 (GMT) |
August 21, 2010, 03:09 (GMT) |
== Ptex == Resolution editing works now with VBO enabled |
August 21, 2010, 00:31 (GMT) |
== Ptex == Enabled VBO drawing for ptex paint |
August 20, 2010, 23:39 (GMT) |
== Ptex == * added an operator for removing the active ptex layer * added a save operator for ptex layers. Note that it doesn't save adjacency data yet (doesn't affect painting, but needed for renderer filtering) |
August 20, 2010, 02:58 (GMT) |
== Ptex == Fixed grid artifacts when painting on subdivided mesh |
August 19, 2010, 23:07 (GMT) |
== Ptex == * Moved ptex loading and resolution changing into BKE ptex * Renamed "vpaint" stuff to paint ptex and moved it into paint_ptex.c |
August 19, 2010, 21:11 (GMT) |
== Ptex == Brought back ptex resolution editing Improvements: * For nonquads, subfaces can now be directly selected, so there's no need to display multiple resolutions for triangles * Display and selection use the same pbvh as for painting, so for example subsurf shows correctly |
August 19, 2010, 12:50 (GMT) |
== Ptex == Missed a file |
MiikaHweb - Blender Git Statistics v1.06