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MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Branches -> soc-2018-cycles-volumes
"Soc-2018-cycles-volumes" branch
Total commits : 29
Total committers : 1
First Commit : May 31, 2018
Latest Commit : August 12, 2018
Commits by Month
Date | Number of Commits | |
---|---|---|
August, 2018 | 12 | |
July, 2018 | 7 | |
June, 2018 | 9 | |
May, 2018 | 1 |
Committers
Author | Number of Commits |
---|---|
Geraldine Chua | 29 |
Popular Files
Filename | Total Edits |
---|---|
draw_manager.c | 475 |
object_mode.c | 219 |
space_view3d.py | 212 |
eevee_private.h | 201 |
rna_space.c | 198 |
DRW_render.h | 195 |
versioning_280.c | 194 |
rna_scene.c | 190 |
view3d_draw.c | 168 |
eevee_engine.c | 167 |
Latest commits
August 12, 2018, 15:33 (GMT) |
OpenVDB import to padded sparse grids. |
August 12, 2018, 09:14 (GMT) |
Minor bug-fixes and optimizations. * Change most instances of division and modulo with TILE_SIZE to bit shifting. Much more efficient since TILE_SIZE should be a power of 2. * Added intialization for some Mesh members. Previously had motion blur randomly toggle on and off otherwise. * Fixed issue where voxel to tile correspondence is different between external VDBs and internal sparse grids. The fix requires generating a new VDB grid which may be too memory intensive. Better method would be translating grids in place. * Fixed misc OpenVDB to grid conversion issues. |
August 10, 2018, 05:27 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into soc-2018-cycles-volumes |
August 8, 2018, 03:27 (GMT) |
Updates to OpenVDB import and volume motion blur. * Separated option for Volume Motion Blur in object UI. Unlike deformation motion, it is disabled by default. * Added multiple frame import and preview simplying for imported VDBs. * Fixed a couple of bugs with VDBs in the viewport. |
August 2, 2018, 16:07 (GMT) |
Initial fix for CUDA, OpenCL sparse grid sampling. |
August 2, 2018, 15:55 (GMT) |
Several minor fixes and variable name changes. Notable changes: * P_v moved to correct location in ShaderData struct and shader init. * Volume motion blur now also checks if the Deformation Blur box in the Object panel is checked. * Changed OpenVDB variable names to refer to generic volumes. |
August 2, 2018, 15:44 (GMT) |
Cycles support for importing common grid types. Most common grid types that can easily convert to float are now supported. These will immediately be stored as float arrays. It is also easy to add new types of grids in the future if needed. |
August 2, 2018, 15:39 (GMT) |
Remove Cycles dependency on intern/openvdb. For this, several functions from intern now have simplified copies in Cycles, since the dependency is otherwise difficult to maintain. |
August 2, 2018, 15:32 (GMT) |
Create SparseTextureInfo. Will be used for better organization of info used to convert dense to sparse coordinates in volumes. Also added back tricubic interpolation of sparse grids. |
August 2, 2018, 15:27 (GMT) |
Remove most VDB grid as texture storage functions. |
August 2, 2018, 15:15 (GMT) |
Fixed incorrect preview of imported OpenVDB files. Error was caused by not taking into account minumum bound of the volume. Also changed dense array to VDB grid converter in Cycles to use the exporter in intern/openvdb. |
August 2, 2018, 15:06 (GMT) |
Move VDB functions from Cycles to intern/openvdb. So they can be used on Blender side. Changed variable names and types to be more consistent between Cycles and intern/openvdb. |
July 28, 2018, 16:01 (GMT) |
Clean up. Change VDB iteration method in Cycles to leaf iterators rather than accessors. |
July 26, 2018, 13:09 (GMT) |
Intial commit for volume motion blur. |
July 26, 2018, 13:03 (GMT) |
Cleanup; fix some bugs causing crashes. |
July 16, 2018, 12:57 (GMT) |
Cleanup and bug fixes. |
July 10, 2018, 07:56 (GMT) |
Simple OpenVDB import GUI. |
July 10, 2018, 07:49 (GMT) |
Initial commit for Cycles OpenVDB import. |
July 10, 2018, 07:42 (GMT) |
Revert "Morton ordering for sparse grids." This reverts commit a93a9fb09bcfd6211f063255ccb11cfc15e013d1. |
June 16, 2018, 11:49 (GMT) |
Morton ordering for sparse grids. |
MiikaHweb - Blender Git Statistics v1.06