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Blender Git Statistics -> Developers -> Dadido3

David Vogel (Dadido3)

Total Commits : 1
Master Commits : 1
Branch Commits : 0
First Commit : July 30, 2020
Latest Commit : July 30, 2020

Commits by Month

DateNumber of Commits
July, 20201

Favourite Files

FilenameTotal Edits
rb_bullet_api.cpp1
btCompoundShape.cpp1
pointcache.c1
btPolyhedralConvexShape.cpp1
properties_physics_rigidbody.py1
RBI_api.h1
DNA_rigidbody_types.h1
deg_builder_relations.cc1
btPolyhedralConvexShape_Inertia_fix.patch1
rna_rigidbody.c1

File Changes

ActionTotalPer Commit
Added11.0
Modified1010.0

Code Changes

ActionTotalPer Commit
Lines Added284284.0
Lines Removed4040.0

Latest commits Feed

Revision 820ca41 by David Vogel / Sebastian Parborg (master)
July 30, 2020, 16:53 (GMT)
Add compound shape for rigid body simulation

This patch adds a new compound shape entry to the shape selection
dropdown. It also corrects wrong inertia calculation for convex hulls,
that resulted in strange behavior for small objects.

The compound shape take the collision shapes from its object children
and combines them. This makes it possible to create concave shapes from
primitive shapes. Using this instead of the mesh collision shape is
often many times faster.

Reviewed By: Sergey, Sebastian Parborg

Differential Revision: http://developer.blender.org/D5797

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