Blender Git Statistics -> Developers -> Dadido3
David Vogel (Dadido3)
Total Commits : 1
Master Commits : 1
Branch Commits : 0
First Commit : July 30, 2020
Latest Commit : July 30, 2020
Commits by Month
Date | Number of Commits | |
---|---|---|
July, 2020 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
btPolyhedralConvexShape_Inertia_fix.patch | 1 |
rna_rigidbody.c | 1 |
rigidbody.c | 1 |
rb_bullet_api.cpp | 1 |
btCompoundShape.cpp | 1 |
pointcache.c | 1 |
btPolyhedralConvexShape.cpp | 1 |
properties_physics_rigidbody.py | 1 |
RBI_api.h | 1 |
DNA_rigidbody_types.h | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 1 | 1.0 |
Modified | 10 | 10.0 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 284 | 284.0 |
Lines Removed | 40 | 40.0 |
Latest commits
July 30, 2020, 16:53 (GMT) |
Add compound shape for rigid body simulation This patch adds a new compound shape entry to the shape selection dropdown. It also corrects wrong inertia calculation for convex hulls, that resulted in strange behavior for small objects. The compound shape take the collision shapes from its object children and combines them. This makes it possible to create concave shapes from primitive shapes. Using this instead of the mesh collision shape is often many times faster. Reviewed By: Sergey, Sebastian Parborg Differential Revision: https://developer.blender.org/D5797 |
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