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Blender Git Statistics -> Developers -> Wannes

Wannes Malfait (Wannes)

Total Commits : 20
Master Commits : 16
Branch Commits : 4
First Commit : January 16, 2021
Latest Commit : August 9, 2021

Commits by Month

DateNumber of Commits
August, 20211
July, 20214
June, 20211
May, 20214
April, 20215
March, 20212
February, 20212
January, 20211

Commit Distribution

PathNumber of Commits
master16
soc-2021-porting-modifiers-to-nodes_all2
soc-2021-porting-modifiers-to-nodes-decimate2
lineart-shadow1
lineart-bvh1
blender-v2.83-release1
temp-lineart-contained1

Favourite Files

FilenameTotal Edits
node_geometry_tree.cc6
node.cc4
rna_nodetree.c4
BKE_node.h4
bmesh_bisect_plane.c3
node_composite_tree.c2
node_shader_tree.c2
node_texture_tree.c2
NOD_geometry.h2
nodeitems_builtins.py2

File Changes

ActionTotalPer Commit
Added30.2
Modified482.4

Code Changes

ActionTotalPer Commit
Lines Added1 27463.7
Lines Removed593.0

Latest commits Feed

Revision cd692c6 by Wannes Malfait / Hans Goudey (master)
August 9, 2021, 22:30 (GMT)
Geometry Nodes: Add labels for switch node texture sockets

This makes texture sockets have a label by default. This can be changed
by adding the SOCK_HIDE_LABEL flag to the socket. With this change the
switch node now shows the labels "True" and "False" like for the other
types of sockets.
July 30, 2021, 14:56 (GMT)
Fix T89415: update multi input indices after deleting a node

When deleting a node, links attached to that node are deleted, but if one
of those links was connected to a multi input socket, the indices of the
other links connected to it were not updated. This adds updates both in
the case of a normal delete as well as after a delete with reconnect.

Differential Revision: https://developer.blender.org/D11716
July 30, 2021, 14:56 (GMT)
Fix T90221: geometry viewer node links to other socket types

The viewer node in geometry node trees only supports geometry nodes.
This patch ensures that when ctrl shift clicking on a node, it will only
link to geometry sockets.

Differential Revision: https://developer.blender.org/D12055
Revision b304616 by Wannes Malfait / Jacques Lucke (master)
July 28, 2021, 13:54 (GMT)
Fix T90221: geometry viewer node links to other socket types

The viewer node in geometry node trees only supports geometry nodes.
This patch ensures that when ctrl shift clicking on a node, it will only
link to geometry sockets.

Differential Revision: https://developer.blender.org/D12055
Revision 31fcb93 by Wannes Malfait / Jacques Lucke (master)
July 28, 2021, 13:43 (GMT)
Fix T89415: update multi input indices after deleting a node

When deleting a node, links attached to that node are deleted, but if one
of those links was connected to a multi input socket, the indices of the
other links connected to it were not updated. This adds updates both in
the case of a normal delete as well as after a delete with reconnect.

Differential Revision: https://developer.blender.org/D11716
Revision 4647970 by Wannes Malfait / Hans Goudey (master)
June 1, 2021, 21:32 (GMT)
Geometry Nodes: Add Delete Geometry Node

This node is similar to the mask modifier, but it deletes the elements
of the geometry corresponding to the selection, which is retrieved as
a boolean attribute. The node currently supports both mesh and point
cloud data. For meshes, which elements are deleted depends on the
domain of the input selection attribute, just like how behavior depends
on the selection mode in mesh edit mode.

In the future this node will support curve data, and ideally volume
data in some way.

Differential Revision: https://developer.blender.org/D10748
Revision ba698f0 by Wannes Malfait / Jacques Lucke (master)
May 17, 2021, 09:11 (GMT)
Geometry Nodes: update callbacks with 2 new socket types
Revision 65244ac by Wannes Malfait / Hans Goudey (master)
May 11, 2021, 21:46 (GMT)
Geometry Nodes: Link error when implicit conversion isn't possible

This turns links red if no implicit conversion can be made between the
from socket and the to socket. For geometry nodes this happens with
object, geometry, collection, and string sockets that are connected to
a different type. The change is simply implementing a callback that is
already implemented for other node tree types.

Differential Revision: https://developer.blender.org/D11229
Revision ec0a3ff by Wannes Malfait / Jeroen Bakker (blender-v2.83-release)
May 7, 2021, 05:53 (GMT)
Fix build error: use of unintialized variable

Differential Revision: https://developer.blender.org/D11115
Revision cc835be by Wannes Malfait / YimingWu (lineart-bvh, lineart-shadow, temp-lineart-contained)
May 1, 2021, 08:12 (GMT)
Nodes: Add a callback to check for valid socket type

This adds a callback to bNodeTreeType to check which socket types are
valid for the tree type. Function has been implemented for the normal
tree types, and can be implemented for custom node trees with python,
by adding a `classmethod` to the tree. However, only builtin socket
types are supported.

This is relevant for T87049, but it also has the advantage that it is
now clear which node trees support which sockets. Previously this
was assumed to be known by all developers.

Differential Revision: https://developer.blender.org/D10938

MiikaHweb - Blender Git Statistics v1.06
Tehnyt: Miika HämäläinenViimeksi p?ivitetty: 07.11.2014 14:18 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021