Sivu saatavilla vain englanninkielisenä.
MiikaHweb - Blender Git Statistics v1.06
Blender Git Statistics -> Developers -> bdiego
Diego Borghetti (bdiego)
Total Commits : 214
Master Commits : 143
Branch Commits : 71
First Commit : April 18, 2007
Latest Commit : November 23, 2013
Commits by Month
Date | Number of Commits | |
---|---|---|
November, 2013 | 1 | |
October, 2013 | 0 | |
September, 2013 | 0 | |
August, 2013 | 0 | |
July, 2013 | 0 | |
June, 2013 | 0 | |
May, 2013 | 0 | |
April, 2013 | 0 | |
March, 2013 | 0 | |
February, 2013 | 0 | |
January, 2013 | 0 | |
December, 2012 | 0 | |
November, 2012 | 0 | |
October, 2012 | 0 | |
September, 2012 | 0 | |
August, 2012 | 0 | |
July, 2012 | 0 | |
June, 2012 | 0 | |
May, 2012 | 0 | |
April, 2012 | 0 | |
March, 2012 | 0 | |
February, 2012 | 0 | |
January, 2012 | 2 | |
December, 2011 | 0 | |
November, 2011 | 0 | |
October, 2011 | 0 | |
September, 2011 | 0 | |
August, 2011 | 0 | |
July, 2011 | 0 | |
June, 2011 | 0 | |
May, 2011 | 0 | |
April, 2011 | 0 | |
March, 2011 | 0 | |
February, 2011 | 1 | |
January, 2011 | 1 | |
December, 2010 | 3 | |
November, 2010 | 0 | |
October, 2010 | 0 | |
September, 2010 | 0 | |
August, 2010 | 0 | |
July, 2010 | 9 | |
June, 2010 | 11 | |
May, 2010 | 5 | |
April, 2010 | 2 | |
March, 2010 | 0 | |
February, 2010 | 0 | |
January, 2010 | 0 | |
December, 2009 | 0 | |
November, 2009 | 0 | |
October, 2009 | 1 | |
September, 2009 | 1 | |
August, 2009 | 14 | |
July, 2009 | 5 | |
June, 2009 | 7 | |
May, 2009 | 11 | |
April, 2009 | 6 | |
March, 2009 | 6 | |
February, 2009 | 9 | |
January, 2009 | 2 | |
December, 2008 | 3 | |
November, 2008 | 1 | |
October, 2008 | 0 | |
September, 2008 | 6 | |
August, 2008 | 15 | |
July, 2008 | 13 | |
June, 2008 | 11 | |
May, 2008 | 6 | |
April, 2008 | 0 | |
March, 2008 | 0 | |
February, 2008 | 3 | |
January, 2008 | 9 | |
December, 2007 | 3 | |
November, 2007 | 0 | |
October, 2007 | 1 | |
September, 2007 | 7 | |
August, 2007 | 10 | |
July, 2007 | 10 | |
June, 2007 | 15 | |
May, 2007 | 0 | |
April, 2007 | 4 |
Commit Distribution
Path | Number of Commits |
---|---|
master | 143 |
render25 | 1 |
Favourite Files
Filename | Total Edits |
---|---|
blf_font.c | 28 |
blf_internal_types.h | 26 |
blf.c | 26 |
BLF_api.h | 23 |
blf_glyph.c | 22 |
interface_style.c | 13 |
blf_internal.h | 13 |
Makefile | 12 |
GHOST_SystemX11.cpp | 12 |
blf_internal.c | 9 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 36 | 0.2 |
Modified | 1 215 | 5.7 |
Deleted | 110 | 0.5 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 14 857 | 71.8 |
Lines Removed | 6 231 | 30.1 |
Latest commits
November 23, 2013, 23:20 (GMT) |
Fix: Wrong variable used to check for metrics files on BLF Looks like this is has been there since the initial commit of BLF. The blf_dir_metrics_search was using the pointer to the extension of the file and not the full path to check for metrics files (.afm/.pfm). Never notice before probably because is not common to use a font with additional metrics files. |
January 6, 2012, 16:40 (GMT) |
Move glTexEnvi to draw__start/draw__end. As Campbell point, this is to avoid call glGet/glTexEnvi on each character. |
January 3, 2012, 19:41 (GMT) |
Fix: [#25834] no color of textobjects in game engine when combined with textured objects [#26893] Curruption of displayed text (debug properties/fps info or bgui) when using animated/tile uv mode The first bug was beacuse a bad mode on the texture environment, now we save the current glTexEnvi, set the one that we need, draw and restore the original at the end. The second was because a missing call to glLoadIdentity for the texture matrix and as we do before, now we do a gl-Push/Identity/Pop for this matrix to. The first problem was solved by Kanttori and the second by Dalai. |
February 19, 2011, 13:43 (GMT) |
Rename global_ft_lib and make it static. Remove the XXX code from blf_glyph.c and use the pointer inside the FontBLF struct. If still have problem, let me know. |
January 20, 2011, 20:24 (GMT) |
Ghost:X11 Set the default max width and max height value. Some window manager can set default value of this to be the screen size, so running blender with -p or --window-geometry don't work with value bigger than that. This commit try to "avoid" the bug #25709, but at the end depend on the window manager, so maybe work or maybe not. |
December 9, 2010, 22:27 (GMT) |
Change the BLF_aspect function to handle 3d text. This is need to properly handle 3d text (dalai work on GE), before the BLF_aspect only take one argument, and the result was a call to: glScalef(aspect, aspect, 1.0) Now the three value are store in the font (x, y and z) and also need to be enable using BLF_enable(BLF_ASPECT). By default all the code that don't have BLF_ASPECT enable work with a scale of 1.0 (so nothing change to the current UI). I also remove all the call of BLF_aspect(fontid, 1.0) found in the editors, because is disable by default, so no need any more. Campbell the only thing to check is the python api, right now I modify the api to from: BLF_aspect(fontid, aspect) to: BLF_aspect(fontid, aspect, aspect, 1.0) This is to avoid break the api, but now you need add the BLF_ASPECT option to the function py_blf_enable and in some point change py_blf_aspect to take 3 arguments. |
December 9, 2010, 04:36 (GMT) |
Add the possibility to set a 4x4 matrix to be used on blf. This option allow the user to set a 4x4 matrix to be multiplied before draw the text, for example: double *m; /* Get the matrix or build it! */ BLF_matrix(m); BLF_enable(BLF_MATRIX); /* set color, size, etc and draw! */ BLF_disable(BLF_MATRIX); You don't need the last line (disable), but remember that if you use the font to draw in any other place, the matrix will be used!. The GL code is: glPushMatrix(); glMultMatrixd(m); glTranslatef(); glScalef(); glRotatef(); glPopMatrix(); Let's Dalai test this!!! :D |
December 9, 2010, 01:05 (GMT) |
Testing commit! Remove an empty file. |
July 21, 2010, 19:49 (GMT) |
Fix #22894 [#22894] SEQUENCER; Drag & Drop into VSE as strip sends user to file manager for import - MS Windows The invoke function for both operator don't check the the filepath property (this come from the drop event), so always open the file browser. Note that this problem is still there for Image, but there is something else there, because the op SEQUENCER_OT_image_strip_add never got this property (filepath). I check and the problem seems to be the missing WM_FILESEL_FILEPATH when call WM_operator_properties_filesel. The problem is that if I put this flag in the function, the image strip stop working, so have to check a little more about this. (Any idea why ?) |
July 20, 2010, 16:54 (GMT) |
Fix #22905 [#22905] Adding objects with a grid size of <1m results in a 0 size object The problem here is that the return value of the function ED_object_new_primitive_matrix is a float, not an int. This come from an old revision, before the two dia and depth multiplication was using the function (two call to the same function). This was change to only call the functio one time and store the value in the "scale" variable, but the scale was declare as int, not float. |
MiikaHweb - Blender Git Statistics v1.06