Sivu saatavilla vain englanninkielisenä.
luke frisken (lfrisken)
Total Commits : 13
Master Commits : 1
Branch Commits : 12
First Commit : May 29, 2012
Latest Commit : August 5, 2013
Commits by Month
|Date||Number of Commits|
|Lines Added||1 416||128.7|
August 5, 2013, 05:20 (GMT)
SnapSystem: begun implementing better state and event handling for the snap system
August 2, 2013, 06:46 (GMT)
brought accross a lot of the comments from the wiki for snap.c
December 18, 2012, 10:43 (GMT)
Fixed operator_modal_view3d_raycast.py template so that it uses hit points in world space to give correct selection. Also set selected object to active.
September 17, 2012, 15:40 (GMT)
Disable textured planar snap drawing, was causing problems with windows
August 20, 2012, 18:45 (GMT)
Parallel, and Planar snapping implemented, along with some fairly major
work on SnapSystem. More to come in the comming weeks!
GSOC 2012 Precision Modelling tools
July 28, 2012, 18:51 (GMT)
SnapSystem work, and parallel snapping implemented.
June 29, 2012, 06:47 (GMT)
Edge Snapping now re-implemented using new snapping system, and working
June 28, 2012, 13:12 (GMT)
Removed a debug printf statement
June 28, 2012, 13:11 (GMT)
Fixed some bugs with vertex snapping, and re-implemented edge snapping.
It's not quite working yet, but should be soon.
June 26, 2012, 12:50 (GMT)
Made some changes to the way the snapping system handles different types
of mesh data.
Re-implemented vertex snapping using the new snapping system! There are
a couple of bugs with this recorded in comments for
MiikaHweb - Blender Git Statistics v1.06