 Sivu saatavilla vain englanninkielisenä.
 Sivu saatavilla vain englanninkielisenä.Blender Git Statistics -> Developers -> scurest
Scurest (scurest)
Total Commits : 2
Master Commits : 2
Branch Commits : 0
First Commit : May 13, 2021
Latest Commit : May 17, 2021
Commits by Month
| Date | Number of Commits | |
|---|---|---|
| May, 2021 | 2 | |
Favourite Files
| Filename | Total Edits | 
|---|---|
| Materials.cpp | 2 | 
| Materials.h | 1 | 
File Changes
| Action | Total | Per Commit | 
|---|---|---|
| Modified | 3 | 1.5 | 
Code Changes
| Action | Total | Per Commit | 
|---|---|---|
| Lines Added | 31 | 15.5 | 
| Lines Removed | 4 | 2.0 | 
Latest commits 
| May 17, 2021, 17:56 (GMT) | 
| Collada import: respect zero-specularity Collada shaders with black <specular> should import with Specular=0. (A missing <specular> is the same as black.) The general specular conversion is hard, but this case is common and easy. Fixes the specular for all <constant>/<lambert> shaders, and <blinn>/<phong> shaders with black/omitted <specular>. Before this they all looked too "shiny". Reviewed By: gaiaclary Differential Revision: https://developer.blender.org/D10939 | 
| May 13, 2021, 21:43 (GMT) | 
| Collada import: connect Emission texture to Emission socket An emission texture is currently connected to the Base Color socket. It should connect to the Emission socket, like a constant does. Reviewed By: gaiaclary Differential Revision: https://developer.blender.org/D10990 | 
MiikaHweb - Blender Git Statistics v1.06

 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021