Blender Git Statistics -> Developers -> scurest
Scurest (scurest)
Total Commits : 2
Master Commits : 2
Branch Commits : 0
First Commit : May 13, 2021
Latest Commit : May 17, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
May, 2021 | 2 |
Favourite Files
Filename | Total Edits |
---|---|
Materials.cpp | 2 |
Materials.h | 1 |
File Changes
Action | Total | Per Commit |
---|---|---|
Modified | 3 | 1.5 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 31 | 15.5 |
Lines Removed | 4 | 2.0 |
Latest commits
May 17, 2021, 17:56 (GMT) |
Collada import: respect zero-specularity Collada shaders with black <specular> should import with Specular=0. (A missing <specular> is the same as black.) The general specular conversion is hard, but this case is common and easy. Fixes the specular for all <constant>/<lambert> shaders, and <blinn>/<phong> shaders with black/omitted <specular>. Before this they all looked too "shiny". Reviewed By: gaiaclary Differential Revision: https://developer.blender.org/D10939 |
May 13, 2021, 21:43 (GMT) |
Collada import: connect Emission texture to Emission socket An emission texture is currently connected to the Base Color socket. It should connect to the Emission socket, like a constant does. Reviewed By: gaiaclary Differential Revision: https://developer.blender.org/D10990 |
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