September 21, 2020, 06:49 (GMT) |
Fix T79718: Eevee OpenVDB render error when frames miss part of the grids Improved fix that handles the distinct cases of missing grids and zero size grids. |
September 21, 2020, 06:48 (GMT) |
Fix T80332: principle volume shader not working for world in Eevee The handling of missing volume grids for the principled volume shader was incomplete, different inputs need different default values. |
September 21, 2020, 06:40 (GMT) |
Fix T80224: Crash after duplicating and hiding vertices while using X Axis Mirror The mirror map can reference a hidden vertex that is currently ignored in the transformation. Thus the mirror element array is not filled. |
September 21, 2020, 06:38 (GMT) |
Fix T80426: Crash when deleting custom orientation Indices referencing other orientations were not being updated, |
September 21, 2020, 06:36 (GMT) |
Fix T79973: Re-ordering face maps messes up the names of other face maps Use a remap function instead a swap. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D8739 |
September 21, 2020, 06:35 (GMT) |
Fix T80233: Extrude manifold can generate invalid geometry Faces with only 2 sides were sometimes generated. |
September 21, 2020, 06:35 (GMT) |
Fix T80289: GPencil Opacity modifier not working This error was introduced in the refactor of the modifier panels. |
September 21, 2020, 06:32 (GMT) |
Decimate Modifier: Restore vertex group factor property in UI This property was inadvertently removed from the modifier's panel and it wasn't caught in time for the release of 2.90. Thanks to the user "VermossomreV" for bringing this to my attention. Differential Revision: https://developer.blender.org/D8790 |
September 21, 2020, 06:28 (GMT) |
Version: Blender 2.90.1 Beta |
September 21, 2020, 05:53 (GMT) |
Cleanup: correct naming IMAGE_Z_DEPTH IMAGE_DEPTH is used for bit depth. |
September 21, 2020, 05:05 (GMT) |
Fix T80520: Tris to Quads ignores UV delimit option |
September 21, 2020, 05:04 (GMT) |
Cleanup: balance braces, spelling Keep braces balanced where possible, even with ifdef's as it avoids confusions with editors calculating correct indentation level & finding matching brackets. |
September 20, 2020, 18:23 (GMT) |
Fix T80993: Crash duplicating inactive workspace We need to check for the property editor's runtime struct before duplicating it. |
September 20, 2020, 17:43 (GMT) |
Merge branch 'master' into experimental-build |
September 20, 2020, 17:43 (GMT) |
Revert "Attempt to fix missing ssize_t type on Windows." This reverts commit c01174354f900f625159aedc9ae27f4089699544. |
September 20, 2020, 17:43 (GMT) |
Revert "Second attempt to fix windows missing ssize_t type." This reverts commit 5dc643fa98189ada7a394449e220d4f70177d41e. |
September 20, 2020, 17:43 (GMT) |
Revert "Attempt to fix windowz building due to missing ssize_t type, take III." This reverts commit 241ac50684249056bbc8ca6db7f4f11342174807. |
September 20, 2020, 17:34 (GMT) |
Fix broken Windows buiilds after own recent commit in read/write code. Usual issue of win32 not following POSIX standards. |
September 20, 2020, 17:32 (GMT) |
Fix (unreported) wrong definition of `ssize_t` for windows. Since at least MSVC2010 there is a `SSIZE_T` available for windows, use it to typedef `ssize_t` on this platform. |
September 20, 2020, 17:25 (GMT) |
Attempt to fix windowz building due to missing ssize_t type, take III. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021