Revision e13e8d7 by Hans Goudey (property-search-ui-v2) September 14, 2020, 22:36 (GMT) |
Merge branch 'property-search-all-tabs-v2' into property-search-ui-v2 |
Revision adaf994 by Hans Goudey (property-search-ui-v2) September 14, 2020, 22:34 (GMT) |
Merge branch 'property-search-all-tabs' into property-search-ui-v2 |
Revision b037801 by Hans Goudey (property-search-ui-v2) September 14, 2020, 22:34 (GMT) |
Merge branch 'property-search-highlight-tabs' into property-search-all-tabs-v2 |
Revision fd89ef4 by Hans Goudey (property-search-ui-v2) September 14, 2020, 22:33 (GMT) |
Merge branch 'property-search-start-end-operators' into property-search-highlight-tabs |
Revision 572ce24 by Hans Goudey (property-search-ui-v2) September 14, 2020, 22:33 (GMT) |
Merge branch 'property-search-single-tab' into property-search-start-end-operators |
Revision 2c2d30d by Hans Goudey (property-search-ui-v2) September 14, 2020, 22:33 (GMT) |
Property Search: Apply fixes from all tab code |
Revision 4fbc49f by Hans Goudey (property-search-ui-v2) September 14, 2020, 22:21 (GMT) |
Property Search: Fixes for all tab search V2 |
September 14, 2020, 21:16 (GMT) |
Workbench: Depth Of Field: Fix regression in look and avoid implicit cast This is a fixup to rB7710de26d0d768734977769af4a278b262f4da51 |
September 14, 2020, 21:05 (GMT) |
Workbench: Depth Of Field: Fix undefined behavior with using texelFetch On MacOS + Intel Iris Graphics 6100 (may affect other config too), the texelFetch operation bypass the base mip setting of the texture object. Using textureLod with lod = 0.0 ensure the lowest (after clamping) mip will always be selected. Also disable the texture filtering for this sampler to avoid unecessary fetches. This should fix T78653 Blender 2.83 broken Depth of Field in Viewport |
September 14, 2020, 19:45 (GMT) |
Review update: fix exporter UI. |
September 14, 2020, 19:45 (GMT) |
Export loop normals not vertex normals. |
September 14, 2020, 19:45 (GMT) |
Don't write default scale and translation. Also fix debug warning of material not found. Add asserts to catch unchanged values. |
September 14, 2020, 19:45 (GMT) |
Minor fixes, use scoped_timer for export too. |
September 14, 2020, 19:45 (GMT) |
Cleanup: comments and rna warning. |
September 14, 2020, 19:45 (GMT) |
Fix UI tooltips, layout, frame setting. Fix NodetreeRef crashing due to null nodetree. |
September 14, 2020, 19:45 (GMT) |
Move uv_indices in OBJMesh. Save some memory. Since OBJMesh has dynamically allocated space in smooth groups and uv_indices (which can be a lot), destruct objects that have been written. Use `const` at some places. |
September 14, 2020, 19:45 (GMT) |
Hide Nurb from Writer. Rename OBJNurbs as per object type. |
September 14, 2020, 19:45 (GMT) |
Remove export_params_ from OBJNurbs. |
September 14, 2020, 19:45 (GMT) |
Remove export_params_ member from OBJMesh. |
September 14, 2020, 19:45 (GMT) |
Not expose MPoly to writer. Write normals correctly Write vertex normals only of smooth shaded polygons, otherwise write face normals. Keep normal indices in writer only since OBJMesh doesn't need to know about export parameters. (will remove more such items from OBJMesh later on.) Keep MPoly related operations inside OBJMesh only & don't expose it to Writer. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021