September 11, 2020, 19:28 (GMT) |
Merge branch 'master' into property-search-button-label-pointer |
September 11, 2020, 19:26 (GMT) |
Cleanup: Remove unused variables and function Somehow these changes were lost while pulling the previous commit from the property-search-ui-v2 branch. |
September 11, 2020, 19:15 (GMT) |
Merge branch 'master' into property-search-button-label-pointer |
September 11, 2020, 19:08 (GMT) |
UI: Use operator to set property editor's pinned data-block This commit removes the custom callback that's currently used to set the property editor's pinned data, replacing it with an operator. This means "pin" button doesn't have to be defined in C. Differential Revision: https://developer.blender.org/D8376 |
September 11, 2020, 18:58 (GMT) |
Property Search: Fixes for button group |
September 11, 2020, 18:41 (GMT) |
Fix T80623: Correct Face Attributes affecting modes not listed Some transform modes (such as Mirror) are not listed to have UV corrected during the transformation. It messed up the UV of all of these. |
September 11, 2020, 17:36 (GMT) |
Property Search: Code to use new button group structs |
September 11, 2020, 17:36 (GMT) |
Merge branch 'property-search-add-theme-color' into property-search-single-tab |
September 11, 2020, 17:15 (GMT) |
Merge branch 'property-search-move-context-to-panel' into property-search-add-theme-color |
September 11, 2020, 17:14 (GMT) |
Merge branch 'property-search-button-label-pointer' into property-search-move-context-to-panel |
September 11, 2020, 17:14 (GMT) |
Property Search: Use button groups instead of button pointers |
September 11, 2020, 16:57 (GMT) |
GPUTexture: Return NULL texture if data grid is NULL too In a recent update to the fluids modifier (rB03c2439d96e8), I introduced a flush call that sets all grids to NULL if the frame is outside of the allowed frame range. This way, the texture creation function must also check if the data grid is NULL before trying to create a texture. Reviewed By: fclem Differential Revision: https://developer.blender.org/D8872 |
September 11, 2020, 15:45 (GMT) |
Merge branch 'property-search-add-theme-color' into property-search-single-tab |
September 11, 2020, 15:44 (GMT) |
Merge branch 'property-search-move-context-to-panel' into property-search-add-theme-color |
September 11, 2020, 15:44 (GMT) |
Merge branch 'property-search-button-label-pointer' into property-search-move-context-to-panel |
September 11, 2020, 15:44 (GMT) |
Merge branch 'properties-pin-operator' into property-search-button-label-pointer |
September 11, 2020, 15:44 (GMT) |
Merge branch 'master' into properties-pin-operator |
Revision a75700a by Antonio Vazquez (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 11, 2020, 15:08 (GMT) |
LineArt: Fix merge problem |
Revision 46dc226 by Antonio Vazquez (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 11, 2020, 15:06 (GMT) |
Merge branch 'master' into lanpr-under-gp Conflicts: source/blender/blenloader/intern/writefile.c |
September 11, 2020, 13:55 (GMT) |
GPencil: Rename Material Masking to Holdout This name follows better the standard naming. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021