Blender Git Commit Log

All Blender Git commits.

Page: 1280 / 8462

September 11, 2020, 19:28 (GMT)
Merge branch 'master' into property-search-button-label-pointer
Revision a69ddea by Hans Goudey (master)
September 11, 2020, 19:26 (GMT)
Cleanup: Remove unused variables and function

Somehow these changes were lost while pulling the previous commit from
the property-search-ui-v2 branch.
September 11, 2020, 19:15 (GMT)
Merge branch 'master' into property-search-button-label-pointer
Revision a550937 by Hans Goudey (master)
September 11, 2020, 19:08 (GMT)
UI: Use operator to set property editor's pinned data-block

This commit removes the custom callback that's currently used to set the
property editor's pinned data, replacing it with an operator. This means
"pin" button doesn't have to be defined in C.

Differential Revision: https://developer.blender.org/D8376
September 11, 2020, 18:58 (GMT)
Property Search: Fixes for button group
September 11, 2020, 18:41 (GMT)
Fix T80623: Correct Face Attributes affecting modes not listed

Some transform modes (such as Mirror) are not listed to have UV corrected
during the transformation.

It messed up the UV of all of these.
September 11, 2020, 17:36 (GMT)
Property Search: Code to use new button group structs
September 11, 2020, 17:36 (GMT)
Merge branch 'property-search-add-theme-color' into property-search-single-tab
September 11, 2020, 17:15 (GMT)
Merge branch 'property-search-move-context-to-panel' into property-search-add-theme-color
September 11, 2020, 17:14 (GMT)
Merge branch 'property-search-button-label-pointer' into property-search-move-context-to-panel
September 11, 2020, 17:14 (GMT)
Property Search: Use button groups instead of button pointers
September 11, 2020, 16:57 (GMT)
GPUTexture: Return NULL texture if data grid is NULL too

In a recent update to the fluids modifier (rB03c2439d96e8), I introduced a flush call that sets all grids to NULL if the frame is outside of the allowed frame range. This way, the texture creation function must also check if the data grid is NULL before trying to create a texture.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D8872
September 11, 2020, 15:45 (GMT)
Merge branch 'property-search-add-theme-color' into property-search-single-tab
September 11, 2020, 15:44 (GMT)
Merge branch 'property-search-move-context-to-panel' into property-search-add-theme-color
September 11, 2020, 15:44 (GMT)
Merge branch 'property-search-button-label-pointer' into property-search-move-context-to-panel
September 11, 2020, 15:44 (GMT)
Merge branch 'properties-pin-operator' into property-search-button-label-pointer
September 11, 2020, 15:44 (GMT)
Merge branch 'master' into properties-pin-operator
September 11, 2020, 15:08 (GMT)
LineArt: Fix merge problem

September 11, 2020, 15:06 (GMT)
Merge branch 'master' into lanpr-under-gp

Conflicts:
source/blender/blenloader/intern/writefile.c
September 11, 2020, 13:55 (GMT)
GPencil: Rename Material Masking to Holdout

This name follows better the standard naming.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021