August 12, 2020, 21:27 (GMT) |
updated submodules |
August 12, 2020, 21:25 (GMT) |
Cleanup: Silence some arithmetic overflow warnings |
August 12, 2020, 21:25 (GMT) |
Cleanup: Move definitions of some variables closer to their use |
August 12, 2020, 21:25 (GMT) |
Cleanup: move assignment out of loop |
August 12, 2020, 21:25 (GMT) |
Cleanup: Rename variable 'cloth1' to 'cloth' |
August 12, 2020, 21:20 (GMT) |
Merge branch 'master' into soc-2020-outliner |
August 12, 2020, 21:13 (GMT) |
fixing windows errors |
August 12, 2020, 21:07 (GMT) |
Fix Boundary Brush symmetry with no constant falloff When using constant falloff symmetry was working fine because the same deformation is applied twice on the same vertices. When using no constant falloffs, the deformation is different between symmetry passes, so vertices need to be separated by symmetry areas to get the right deformation from its symmetry pass without being overwriten by the next one. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8541 |
August 12, 2020, 21:07 (GMT) |
GPencil: Remove unused variable and fix memory leak This was missing in previous commit |
August 12, 2020, 21:06 (GMT) |
Sculpt: Boundary Brush Falloff Types and Offset This adds the boundary_falloff_type and boundary_offset to control how the falloff of the Boundary Brush is applied. Boundary Origin Offset is the same concept as the Pose Origin offset in the Pose Brush. It is a multiplier that adds extra length to the brush radius to locate the deformation pivot further from the boundary without affecting the falloff. The Falloff type includes Constant (previous default), brush radius, loop and loop and invert. Loop and Loop and Invert can be used to create deformation patterns in a mesh. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8526 |
Revision 5ca4e75 by Antonio Vazquez (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 12, 2020, 20:59 (GMT) |
Merge branch 'master' into lanpr-under-gp |
August 12, 2020, 20:57 (GMT) |
Merge branch 'master' into greasepencil-edit-curve Conflicts: source/blender/blenkernel/intern/gpencil_curve.c |
August 12, 2020, 20:56 (GMT) |
Merge branch 'master' into greasepencil-object |
August 12, 2020, 20:48 (GMT) |
GPencil: Remove unused parameter in convert curve The only_stroke parameter is not used |
August 12, 2020, 20:48 (GMT) |
GPencil: Clean material list when convert a curve Now the list of materials is cleanup and any duplicated material is removed. |
August 12, 2020, 20:48 (GMT) |
GPencil: Move merge similar materials code to BKE This is required in other places and need to be shared. |
August 12, 2020, 20:48 (GMT) |
GPencil: Fix unreported problem in merge similar materials When two similar colors were adjacent, the colors were not merged. |
August 12, 2020, 20:48 (GMT) |
GPencil: Fix unreported error in merge similar materials When the color was black, the original value was not initialized and get a NaN value with unexpected results. Also cleanup code. |
August 12, 2020, 20:47 (GMT) |
GPencil: Remove unused lines |
August 12, 2020, 20:47 (GMT) |
GPencil: Recode all material management when convert SVG |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021