October 23, 2021, 17:31 (GMT) |
Fix: Add missing TBB define to geometry module |
October 23, 2021, 17:15 (GMT) |
rename to *Impl |
October 23, 2021, 17:14 (GMT) |
support converting VMutableArray to VArray |
October 23, 2021, 17:06 (GMT) |
add mutable virtual array |
October 23, 2021, 16:53 (GMT) |
rename to VMutableArrayImpl |
October 23, 2021, 16:52 (GMT) |
cleanup |
October 23, 2021, 16:10 (GMT) |
more virtual array tests |
October 23, 2021, 16:07 (GMT) |
Assets/UI: Improve asset library Preferences UI * Open File Browser when pressing "Add Asset Library". This just makes sense, since users have to select a directory for the asset library anyway. * Move '+' icon back to the right side of the box. Then it is right under the 'x' icons for each indivdual library, which seems like the more natural place. * Correct tooltip for the "Add Asset Library" operator. * Mark empty asset library name or paths field in red, to make clear that these need to be set. |
October 23, 2021, 14:48 (GMT) |
rename VArray to VArrayImpl |
October 23, 2021, 14:36 (GMT) |
add comments |
October 23, 2021, 14:08 (GMT) |
add extra type info |
October 23, 2021, 13:54 (GMT) |
fix assign any |
October 23, 2021, 13:45 (GMT) |
add tests |
October 23, 2021, 13:22 (GMT) |
move methods |
October 23, 2021, 12:50 (GMT) |
initial Any type |
October 23, 2021, 05:42 (GMT) |
Fix: Asset using selection in instances to points node Caused by my own incorrect cleanup when committing the patch. |
October 23, 2021, 05:19 (GMT) |
October 23, 2021, 05:01 (GMT) |
Geometry Nodes: Add Instances to Points Node This node takes a geometry set with instances as input and outputs points located on the origins of the top level of instances in the geometry set (not nested instances). It also has position and radius inputs to allow overriding the default, and a selection input to only generate points for some instances. The use case for this node is a method to use geometry proximity on instance origins, but in a more generic way that is flexible and useful in other situations. Differential Revision: https://developer.blender.org/D12893 |
October 23, 2021, 03:35 (GMT) |
Fix: Empty geometry nodes input menu with legacy nodes enabled Caused by a misplaced comma at the end of a line in Python. |
October 22, 2021, 22:32 (GMT) |
Fix: Support swapped inputs properly in trim curve node Previously, when the start input was greater than the end input, the spline was resized to a single point. That is correct, but the single point wasn't placed properly along the spline. Now, it is placed according to the "Start" value, as if the trim started, but couldn't continue because the "End" value was smaller. This behavior is handled with a separate code path to keep each simpler and avoid special cases. Any cleanup to reduce duplication should focus on making each code path shorter separately rather than merging them. Also included are some changes to `lookup_control_point_position` to support cyclic splines, though this single-point method is still disabled on cyclic splines for consistency. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021