June 7, 2020, 09:47 (GMT) |
Refactor: use new api for direct linking movie clip data |
June 7, 2020, 09:42 (GMT) |
Refactor: use new api for direct linking id properties |
June 7, 2020, 09:34 (GMT) |
Refactor: use new api to simplify IDP_DirectLinkGroup_OrFree |
June 7, 2020, 09:30 (GMT) |
Refactor: use new api for direct linking bones, view layer and userdef |
June 7, 2020, 09:16 (GMT) |
Refactor: use new api for direct_link_id_common |
June 7, 2020, 09:08 (GMT) |
Refactor: use new api for direct linking preview image |
June 7, 2020, 09:07 (GMT) |
Refactor: use new api for direct linking curvemapping and its callers |
June 7, 2020, 09:00 (GMT) |
Refactor: use new api for direct linking gpencil modifiers and shaderfxs |
June 7, 2020, 08:56 (GMT) |
Refactor: use new api for direct linking modifiers |
June 7, 2020, 08:55 (GMT) |
Keymap: apply info editor changes to industry compat keymap |
June 7, 2020, 08:54 (GMT) |
Tweak info editor selection ctrl click in outliner can deselect only active object |
June 7, 2020, 08:35 (GMT) |
Refactor: use new api for direct linking keying sets, node sockets and pose |
June 7, 2020, 08:27 (GMT) |
Refactor: use new api for direct linking animdata |
June 6, 2020, 22:46 (GMT) |
Move to exact arithmetic for new boolean implementation. This is a regression in functionality from the previous version, as I have not yet got anything beyond intersection working (and that only for triangulated meshes). But want to get this into the repository now while I continue to work on the functionality, and then, the performance. |
June 6, 2020, 22:31 (GMT) |
Merge branch 'master' into newboolean. |
June 6, 2020, 21:57 (GMT) |
UI: Use theme setting for alternating row in info editor Makes it consistent with outliner |
June 6, 2020, 19:31 (GMT) |
UI: indicate active report in info editor - use the same color scheme as outliner - no not show zebra in selected reports (be consistent with outliner) - add new info_active (report) theme setting |
June 6, 2020, 19:02 (GMT) |
Cycles: use TBB for task pools and task scheduler No significant performance improvement is expected, but it means we have a single thread pool throughout Blender. And it should make adding more parallellization in the future easier. After previous refactoring commits this is basically a drop-in replacement. One difference is that the task pool had a mechanism for scheduling tasks to the front of the queue to minimize memory usage. TBB has a smarter algorithm to balance depth-first and breadth-first scheduling of tasks and we assume that removes the need to manually provide hints to the scheduler. |
June 6, 2020, 19:01 (GMT) |
Cleanup: remove task pool stop() and finished() |
June 6, 2020, 19:01 (GMT) |
Cleanup: use lambdas instead of functors for task pools, remove threadid |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021