Blender Git Loki

Kaikki Blender Git kommitit.

Page: 1580 / 8462

June 7, 2020, 09:47 (GMT)
Refactor: use new api for direct linking movie clip data
June 7, 2020, 09:42 (GMT)
Refactor: use new api for direct linking id properties
June 7, 2020, 09:34 (GMT)
Refactor: use new api to simplify IDP_DirectLinkGroup_OrFree
June 7, 2020, 09:30 (GMT)
Refactor: use new api for direct linking bones, view layer and userdef
June 7, 2020, 09:16 (GMT)
Refactor: use new api for direct_link_id_common
June 7, 2020, 09:08 (GMT)
Refactor: use new api for direct linking preview image
June 7, 2020, 09:07 (GMT)
Refactor: use new api for direct linking curvemapping and its callers
June 7, 2020, 09:00 (GMT)
Refactor: use new api for direct linking gpencil modifiers and shaderfxs
June 7, 2020, 08:56 (GMT)
Refactor: use new api for direct linking modifiers
June 7, 2020, 08:55 (GMT)
Keymap: apply info editor changes to industry compat keymap
June 7, 2020, 08:54 (GMT)
Tweak info editor selection

ctrl click in outliner can deselect only active object
June 7, 2020, 08:35 (GMT)
Refactor: use new api for direct linking keying sets, node sockets and pose
June 7, 2020, 08:27 (GMT)
Refactor: use new api for direct linking animdata
June 6, 2020, 22:46 (GMT)
Move to exact arithmetic for new boolean implementation.

This is a regression in functionality from the previous version,
as I have not yet got anything beyond intersection working (and
that only for triangulated meshes). But want to get this into
the repository now while I continue to work on the functionality,
and then, the performance.
June 6, 2020, 22:31 (GMT)
Merge branch 'master' into newboolean.
June 6, 2020, 21:57 (GMT)
UI: Use theme setting for alternating row in info editor

Makes it consistent with outliner
June 6, 2020, 19:31 (GMT)
UI: indicate active report in info editor

- use the same color scheme as outliner
- no not show zebra in selected reports (be consistent with outliner)
- add new info_active (report) theme setting
June 6, 2020, 19:02 (GMT)
Cycles: use TBB for task pools and task scheduler

No significant performance improvement is expected, but it means we have a
single thread pool throughout Blender. And it should make adding more
parallellization in the future easier.

After previous refactoring commits this is basically a drop-in replacement.
One difference is that the task pool had a mechanism for scheduling tasks to
the front of the queue to minimize memory usage. TBB has a smarter algorithm
to balance depth-first and breadth-first scheduling of tasks and we assume that
removes the need to manually provide hints to the scheduler.
June 6, 2020, 19:01 (GMT)
Cleanup: remove task pool stop() and finished()
June 6, 2020, 19:01 (GMT)
Cleanup: use lambdas instead of functors for task pools, remove threadid
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021