September 9, 2021, 04:05 (GMT) |
Modifier: add support for vertex groups Allow blending the imported cache with the modifiers stack above the MeshCache modifier. This is particularly useful for instance when dealing with cloth simulations performed in another software, where some parts of the cloth are completely pinned (non-simulated, following the armature). Indeed, this would allow modifying the animation in some areas without having to rebake the other parts or the cloth, resulting in a much more flexible workflow. Reviewed By: #modeling, campbellbarton, mont29 Ref D9898 |
September 9, 2021, 03:50 (GMT) |
Attempt temporary workaround for build issue |
September 9, 2021, 03:14 (GMT) |
Gizmo: warn when 2D projection fails with non-invertable matrices Add a warning to quickly pinpoint the problem. This would have simplified tracking down this problem in D12105. |
September 9, 2021, 02:05 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
September 8, 2021, 23:51 (GMT) |
Sculpt dyntopo: * Collapse now uses code from decimate to detect degenerate cases. * Remaining, unknown (and rare) degenerate cases are now detected (via presence of duplicate verts in faces) and fixed. * DynTopo fills in undo size properly now, so undo memory limiting works. |
September 8, 2021, 23:44 (GMT) |
Fix: Incorrect default for exposed geometry nodes vectors |
September 8, 2021, 23:28 (GMT) |
Fix GPU Buffer not allowing uint values greater than one byte Error in format passed in `PyArg_Parse` |
September 8, 2021, 23:14 (GMT) |
VSE: Use transform operator in preview Initial implementation, not extensively tested, there may be bugs Differential Revision: https://developer.blender.org/D12105 |
September 8, 2021, 23:14 (GMT) |
Fix unsaved change |
September 8, 2021, 23:14 (GMT) |
Now I forgot that I did prior change here, so values were incorrect :( |
September 8, 2021, 23:14 (GMT) |
Add origin modes from scene tool settings. |
September 8, 2021, 23:14 (GMT) |
Merge changes from transform_gizmos - these patches can't be developped separately anymore |
September 8, 2021, 23:14 (GMT) |
Add support for individual origins pivot point |
September 8, 2021, 23:14 (GMT) |
Use pivot point from sequencer tool settings, Limit pivot points to implemented and useful modes. |
September 8, 2021, 23:14 (GMT) |
Add origin for strip images |
September 8, 2021, 23:14 (GMT) |
Fix pivot point not working in 3D editor |
September 8, 2021, 23:14 (GMT) |
Attempt to make gizmo honot sequencer image transform setup, this causes handles to not work though |
September 8, 2021, 22:30 (GMT) |
Merge branch 'master' into geometry-nodes-level-set-nodes |
September 8, 2021, 20:46 (GMT) |
Fix T91255: IDProperty UI as_dict() returns step as default value Another typo in this section of code. |
September 8, 2021, 19:18 (GMT) |
VSE: Adding a panning angle for multichannel audio. The panning angle allows a more intuitive panning when the output is surround sound. It sets the angle on the horizontal plane around the listener. 0 degrees is to the front, negative values go to the left and positive ones to the right. +/-180 degrees is directly from the back. Technical detail: the panning value is linear with the panning angle with a factor of 90 degrees. For stereo this means that -1 is left and +1 right, since the speakers are exactly 90 degrees to either side. Differential Revision: https://developer.blender.org/D12275 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021