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September 9, 2021, 04:05 (GMT)
Modifier: add support for vertex groups

Allow blending the imported cache with the modifiers stack above the
MeshCache modifier.

This is particularly useful for instance when dealing with cloth
simulations performed in another software, where some parts of the cloth
are completely pinned (non-simulated, following the armature). Indeed,
this would allow modifying the animation in some areas without having to
rebake the other parts or the cloth, resulting in a much more flexible
workflow.

Reviewed By: #modeling, campbellbarton, mont29

Ref D9898
September 9, 2021, 03:50 (GMT)
Attempt temporary workaround for build issue
September 9, 2021, 03:14 (GMT)
Gizmo: warn when 2D projection fails with non-invertable matrices

Add a warning to quickly pinpoint the problem.

This would have simplified tracking down this problem in D12105.
September 9, 2021, 02:05 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
September 8, 2021, 23:51 (GMT)
Sculpt dyntopo:

* Collapse now uses code from decimate to detect
degenerate cases.
* Remaining, unknown (and rare) degenerate cases
are now detected (via presence of duplicate verts
in faces) and fixed.
* DynTopo fills in undo size properly now,
so undo memory limiting works.
Revision df65103 by Hans Goudey (master)
September 8, 2021, 23:44 (GMT)
Fix: Incorrect default for exposed geometry nodes vectors
September 8, 2021, 23:28 (GMT)
Fix GPU Buffer not allowing uint values greater than one byte

Error in format passed in `PyArg_Parse`
September 8, 2021, 23:14 (GMT)
VSE: Use transform operator in preview

Initial implementation, not extensively tested, there may be bugs

Differential Revision: https://developer.blender.org/D12105
September 8, 2021, 23:14 (GMT)
Fix unsaved change
September 8, 2021, 23:14 (GMT)
Now I forgot that I did prior change here, so values were incorrect :(
September 8, 2021, 23:14 (GMT)
Add origin modes from scene tool settings.
September 8, 2021, 23:14 (GMT)
Merge changes from transform_gizmos - these patches can't be developped separately anymore
September 8, 2021, 23:14 (GMT)
Add support for individual origins pivot point
September 8, 2021, 23:14 (GMT)
Use pivot point from sequencer tool settings, Limit pivot points to implemented and useful modes.
September 8, 2021, 23:14 (GMT)
Add origin for strip images
September 8, 2021, 23:14 (GMT)
Fix pivot point not working in 3D editor
September 8, 2021, 23:14 (GMT)
Attempt to make gizmo honot sequencer image transform setup, this causes handles to not work though
September 8, 2021, 22:30 (GMT)
Merge branch 'master' into geometry-nodes-level-set-nodes
Revision 4e91cd5 by Hans Goudey (master)
September 8, 2021, 20:46 (GMT)
Fix T91255: IDProperty UI as_dict() returns step as default value

Another typo in this section of code.
September 8, 2021, 19:18 (GMT)
VSE: Adding a panning angle for multichannel audio.

The panning angle allows a more intuitive panning when the output is
surround sound. It sets the angle on the horizontal plane around the
listener. 0 degrees is to the front, negative values go to the left and
positive ones to the right. +/-180 degrees is directly from the back.

Technical detail: the panning value is linear with the panning angle
with a factor of 90 degrees. For stereo this means that -1 is left and
+1 right, since the speakers are exactly 90 degrees to either side.

Differential Revision: https://developer.blender.org/D12275
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021