September 19, 2018, 01:55 (GMT) |
Cleanup: trailing space |
September 19, 2018, 01:55 (GMT) |
Merge branch 'master' into blender2.8 |
September 19, 2018, 01:48 (GMT) |
Cleanup: replace comment headings w/ doxy groups Also minor changes: - Remove unused headers. - rename SimpleExprParseState -> ExprParseState - rename max_ops -> ops_count_alloc Was misleading since maximums are often limits which can't be exceeded. |
September 19, 2018, 01:48 (GMT) |
Cleanup: missed when using doxy groups |
September 19, 2018, 01:42 (GMT) |
Multi-Objects: Initial select similar support Note: I had to add an epsilon on top of the threshould for SIMVERT_NORMAL. Otherwise I was getting differences such as 0.000000something when comparing supposed-to-be-identical normals. The way I see it, the Threshold option is a user feature, where users can control more or less what they want selected. While the epsilon is a non-negotiable requirement for our float comparison here. This includes support for: * SIMVERT_NORMAL * SIMVERT_FACE * SIMVERT_EDGE Not included and currently not supported/disabled: * SIMVERT_VGROUP * SIMEDGE_* * SIMFACE_* While we are working on this, we prevent users from using the non-ported modes. Note: the bmo_similar.c file is still around, to be removed in the near future. Everyone: Please fell free to jump in and help tackling the missing modes. For details on the implementation discussion: https://developer.blender.org/D3674 |
September 19, 2018, 01:42 (GMT) |
Move select similar to its own file |
September 19, 2018, 01:34 (GMT) |
Cleanup: BLI_expr_pylike argument ordering - Order array length after the array. - Put return argument last. |
September 19, 2018, 00:59 (GMT) |
Cleanup: rename BLI_simple_expr -> BLI_expr_pylike_eval Simple isn't a good prefix for library names since lots of unrelated modules could be called 'simple'. Include 'py' in module name since this is a subset of Python, one of the main motivations for this is to be Python like/compatible. |
September 19, 2018, 00:24 (GMT) |
Cleanup: style |
September 19, 2018, 00:03 (GMT) |
Correct invalid enum default |
September 18, 2018, 23:52 (GMT) |
Cleanup: remove dummy tooltips |
September 18, 2018, 23:49 (GMT) |
UV Snap: minor uv-nearest optimizations - Pass in the snap distance (to avoid comparisons in the multi-object version). - Loop directly over BMLoop's (without using the iterator). - Use squared distance instead of manhattan. |
September 18, 2018, 21:18 (GMT) |
Fix T56827: Crash when enable onion skin in multiwindow The problem was the cache was not set as dirty if one of the window had the overlay disabled. |
September 18, 2018, 20:36 (GMT) |
GP: Remove vertex transformation when mode is not EDIT mode |
September 18, 2018, 20:36 (GMT) |
GP: Change Frames title for Onion panel |
September 18, 2018, 20:36 (GMT) |
GP: change hide icon in materials |
September 18, 2018, 20:18 (GMT) |
LookDev: Use theme background instead of world color This is much less confusing than relying on an hidden parameter (the world color) that you can only see if you disable the world node tree. |
September 18, 2018, 19:39 (GMT) |
Eevee: Rename "Trace Quality" into "Trace Precision" The thing is that the quality is something a bit subjective regarding this option value. A more precise trace will have more noise so quality is also diminished in a way. I believe that using "Precision" is more correct than "Quality" in this case. |
September 18, 2018, 19:39 (GMT) |
LookDev: Use black background color if world is not present |
September 18, 2018, 19:39 (GMT) |
StudioLight: Fix crash when closing blender The studiolight was being free after the window manager and was attempting to stop the job again. |
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Master Commits
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