July 18, 2018, 11:59 (GMT) |
Cleanup: Cryptomatte node style tweaks. |
July 18, 2018, 11:03 (GMT) |
Compositor: Cryptomatte compositing node. This patch adds a new matte node that implements the Cryptomatte specification. It also incluces a custom eye dropper that works outside of a color picker. Cryptomatte export for the Cycles render engine will be in a separate patch. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Tags: #compositing Differential Revision: https://developer.blender.org/D3531 |
July 18, 2018, 09:49 (GMT) |
GWN: Port to GPU module: Replace GWN prefix by GPU |
Revision ac74aa8 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 18, 2018, 08:42 (GMT) |
Fix typo, added to cmake, compile ok. |
Revision 7431839 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 18, 2018, 08:20 (GMT) |
Chain now accept line segments (multiple occlusion level on one line is possible) |
Revision 7a2617a by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 18, 2018, 08:00 (GMT) |
Fix soft/hard limit warning |
Revision 3537020 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 18, 2018, 07:05 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 4b67aa4 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 18, 2018, 06:54 (GMT) |
Implementing Chaining. Have problems for half-occluded line. Still thinking for solution. |
July 17, 2018, 22:17 (GMT) |
GWN: Port to GPU module: Move files to GPU This does not include all the struct and type renaming. Only files were renamed. gwn_batch.c/h was fusioned with GPU_batch.c/h gwn_immediate.c/h was fusioned with GPU_immediate.c/h gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h |
July 17, 2018, 22:17 (GMT) |
GWN: Port to GPU module: codestyle & licence |
July 17, 2018, 20:46 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
July 17, 2018, 20:44 (GMT) |
make.bat: remove msvc2013 support. |
Revision 8ce5bdf by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 17, 2018, 18:27 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenloader/intern/versioning_280.c |
Revision 1313409 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 17, 2018, 15:23 (GMT) |
Merge branch 'soc-2018-npr' of git.blender.org:blender into soc-2018-npr # Conflicts: # source/blender/draw/engines/lanpr/lanpr_chain.c |
Revision 4069c15 by Nick Wu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) July 17, 2018, 15:21 (GMT) |
Implementing software result chaining. Do NOT compile! |
July 17, 2018, 15:11 (GMT) |
Merge branch 'master' into soc-2018-hair-shader Week 10 merge: no issues |
July 17, 2018, 15:08 (GMT) |
Mass cleanup! |
July 17, 2018, 14:46 (GMT) |
Render: add "OpenGL" render engine. This is intended for quick renders for previsualization, animation previews or sequencer previews. It provides the same settings as found in the 3D view Shading popover in solid display mode, but in the scene render properties. The "Workbench" engine was removed, and this name no longer appears in the user interface, it's purely an internal name. We might come up with a better name for this OpenGL engine still, but it's good to be consistent with the OpenGL Render operator name since this has a similar purpose. |
Revision 1892434 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 17, 2018, 13:37 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
July 17, 2018, 13:27 (GMT) |
Fix weld incoherent normals with weld operation |
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