Blender Git Loki

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July 18, 2018, 11:59 (GMT)
Cleanup: Cryptomatte node style tweaks.
July 18, 2018, 11:03 (GMT)
Compositor: Cryptomatte compositing node.

This patch adds a new matte node that implements the Cryptomatte specification.
It also incluces a custom eye dropper that works outside of a color picker.
Cryptomatte export for the Cycles render engine will be in a separate patch.

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Tags: #compositing

Differential Revision: https://developer.blender.org/D3531
July 18, 2018, 09:49 (GMT)
GWN: Port to GPU module: Replace GWN prefix by GPU
July 18, 2018, 08:42 (GMT)
Fix typo, added to cmake, compile ok.
July 18, 2018, 08:20 (GMT)
Chain now accept line segments (multiple occlusion level on one line is possible)
July 18, 2018, 08:00 (GMT)
Fix soft/hard limit warning
July 18, 2018, 07:05 (GMT)
Merge branch 'blender2.8' into greasepencil-object
July 18, 2018, 06:54 (GMT)
Implementing Chaining. Have problems for half-occluded line. Still thinking for solution.
July 17, 2018, 22:17 (GMT)
GWN: Port to GPU module: Move files to GPU

This does not include all the struct and type renaming. Only files were
renamed.

gwn_batch.c/h was fusioned with GPU_batch.c/h
gwn_immediate.c/h was fusioned with GPU_immediate.c/h
gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h
July 17, 2018, 22:17 (GMT)
GWN: Port to GPU module: codestyle & licence
July 17, 2018, 20:46 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8
July 17, 2018, 20:44 (GMT)
make.bat: remove msvc2013 support.
July 17, 2018, 18:27 (GMT)
Merge branch 'blender2.8' into greasepencil-object

Conflicts:
source/blender/blenloader/intern/versioning_280.c
July 17, 2018, 15:23 (GMT)
Merge branch 'soc-2018-npr' of git.blender.org:blender into soc-2018-npr

# Conflicts:
# source/blender/draw/engines/lanpr/lanpr_chain.c
July 17, 2018, 15:21 (GMT)
Implementing software result chaining. Do NOT compile!
July 17, 2018, 15:11 (GMT)
Merge branch 'master' into soc-2018-hair-shader

Week 10 merge: no issues
July 17, 2018, 15:08 (GMT)
Mass cleanup!
July 17, 2018, 14:46 (GMT)
Render: add "OpenGL" render engine.

This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.

The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
July 17, 2018, 13:37 (GMT)
Merge branch 'blender2.8' into greasepencil-object
Revision 43ac0f3 by Rohan Rathi (master)
July 17, 2018, 13:27 (GMT)
Fix weld incoherent normals with weld operation
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