August 17, 2021, 06:48 (GMT) |
Add support for material slot selection of hair. |
August 17, 2021, 06:46 (GMT) |
Fix memory leak in edit-mesh dissolve degenerate |
August 17, 2021, 06:38 (GMT) |
Sculpt dyntopo: remove debug ATTR_NO_OPT's |
August 17, 2021, 06:36 (GMT) |
Moved material slot support detection to BKE_object. |
August 17, 2021, 06:27 (GMT) |
Cleanup: collision display: faces of box, cone and cylinder -Moved code for checking for faces of cone and cylinder to same function as the box -Cached colliding faces -Removed unneccesary shader files and used GPU batches instead, for drawing faces |
August 17, 2021, 06:22 (GMT) |
Remove incorrect assert statement. The idea was correct, but we cannot access the needed data. |
August 17, 2021, 06:17 (GMT) |
Sculpt dyntopo: more undo fixes Yay for massively overdetermined bugs. |
August 17, 2021, 06:04 (GMT) |
Merge branch 'master' into temp-T90576-asset-browser-drop-on-material-slot |
August 17, 2021, 05:51 (GMT) |
Refactored limit radius |
August 17, 2021, 05:16 (GMT) |
Cleanup: replace degenerate check with assert Use an assert since this should never happen. |
August 17, 2021, 05:11 (GMT) |
Docs: improve word wrap comment |
August 17, 2021, 05:05 (GMT) |
Refactored limit radius |
August 17, 2021, 05:04 (GMT) |
Docs: add API docs for gpu.capabilities Adds Python API documentations for gpu.capabilities module. Ref D12226 |
August 17, 2021, 04:46 (GMT) |
Cleanup: clang-format |
August 17, 2021, 04:45 (GMT) |
Docs: add API docs for gpu.platform Adds Python API documentations for gpu.platform module. Ref D12222 |
August 17, 2021, 04:42 (GMT) |
Cleanup: compiler warnings |
August 17, 2021, 04:19 (GMT) |
UDIM: Fix tile number calculation when adding a range of image tiles When adding a range of tiles, the operator could incorrectly calculate the end_tile. It would not account for the start_tile itself and the IMA_UDIM_MAX value was 1 too small. This is most noticeable when attempting to fill the entire supported range of tiles. Differential Revision: https://developer.blender.org/D11857 |
August 17, 2021, 03:51 (GMT) |
LineArt: point on edge tolerance. |
August 17, 2021, 03:50 (GMT) |
LineArt: point on edge tolerance. |
August 17, 2021, 03:50 (GMT) |
Sculpt dyntopo * Added a limited "fast draw" mode to pbvh drawing that tries to limit data sent to the GPU. - Facesets and mask data are disabled. - Indexed mode is forced. - Does not work (at all) for multires. * Finally fixed some outstanding bmesh sculpt undo bugs: - Forgot to mark pbvh nodes to update their bounds, which produced a bug I had thought was caused by something else. - Hopefully fixed a long-standing occasional memory corruption bug. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021