Blender Git Loki

Kaikki Blender Git kommitit.

Page: 318 / 8462

August 17, 2021, 06:48 (GMT)
Add support for material slot selection of hair.
August 17, 2021, 06:46 (GMT)
Fix memory leak in edit-mesh dissolve degenerate
August 17, 2021, 06:38 (GMT)
Sculpt dyntopo: remove debug ATTR_NO_OPT's
August 17, 2021, 06:36 (GMT)
Moved material slot support detection to BKE_object.
August 17, 2021, 06:27 (GMT)
Cleanup: collision display: faces of box, cone and cylinder

-Moved code for checking for faces of cone and cylinder to same function as the box
-Cached colliding faces
-Removed unneccesary shader files and used GPU batches instead, for drawing faces
August 17, 2021, 06:22 (GMT)
Remove incorrect assert statement.

The idea was correct, but we cannot access the needed data.
August 17, 2021, 06:17 (GMT)
Sculpt dyntopo: more undo fixes

Yay for massively overdetermined bugs.
August 17, 2021, 06:04 (GMT)
Merge branch 'master' into temp-T90576-asset-browser-drop-on-material-slot
August 17, 2021, 05:51 (GMT)
Refactored limit radius
August 17, 2021, 05:16 (GMT)
Cleanup: replace degenerate check with assert

Use an assert since this should never happen.
August 17, 2021, 05:11 (GMT)
Docs: improve word wrap comment
August 17, 2021, 05:05 (GMT)
Refactored limit radius
August 17, 2021, 05:04 (GMT)
Docs: add API docs for gpu.capabilities

Adds Python API documentations for gpu.capabilities module.

Ref D12226
August 17, 2021, 04:46 (GMT)
Cleanup: clang-format
August 17, 2021, 04:45 (GMT)
Docs: add API docs for gpu.platform

Adds Python API documentations for gpu.platform module.

Ref D12222
August 17, 2021, 04:42 (GMT)
Cleanup: compiler warnings
August 17, 2021, 04:19 (GMT)
UDIM: Fix tile number calculation when adding a range of image tiles

When adding a range of tiles, the operator could incorrectly calculate
the end_tile. It would not account for the start_tile itself and the
IMA_UDIM_MAX value was 1 too small. This is most noticeable when
attempting to fill the entire supported range of tiles.

Differential Revision: https://developer.blender.org/D11857
August 17, 2021, 03:51 (GMT)
LineArt: point on edge tolerance.
August 17, 2021, 03:50 (GMT)
LineArt: point on edge tolerance.
August 17, 2021, 03:50 (GMT)
Sculpt dyntopo

* Added a limited "fast draw" mode to pbvh drawing
that tries to limit data sent to the GPU.
- Facesets and mask data are disabled.
- Indexed mode is forced.
- Does not work (at all) for multires.

* Finally fixed some outstanding bmesh sculpt undo bugs:
- Forgot to mark pbvh nodes to update their bounds, which
produced a bug I had thought was caused by something else.
- Hopefully fixed a long-standing occasional memory corruption
bug.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021